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Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Bunny
History
Ji Yoon Rhee f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
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BP_Bunny.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
BP_BunnyPuzzleArea.uasset
Improve dialogue system
2025-05-05 19:23:17 +09:00
BP_InteractableBunny.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
bunny_diffuse.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
bunny_normals.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
bunny_test.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
fur.uasset
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
Material_003.uasset
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
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