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ItemBP
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
AC_AttributeSystem.uasset
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
AC_CombatSystem.uasset
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
AC_HPSystem.uasset
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created input mapping context for projectile attacks and UI toggling
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2024-06-08 23:27:33 +09:00 |
AC_MPSystem.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
BP_ManualPickUpItemBase.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
E_AttackStance.uasset
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
E_DamageReactionType.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
E_DamageType.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
I_Buffable.uasset
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
I_Damagable.uasset
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created input mapping context for projectile attacks and UI toggling
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2024-06-08 23:27:33 +09:00 |
I_ManaUser.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
S_AttributeSetInfo.uasset
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
S_DamageInfo.uasset
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |