45 lines
1005 B
C++
45 lines
1005 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "HYInteractableActor.generated.h"
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/*
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* Parent class for all interactable actor objects
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*/
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UCLASS()
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class HWANYOUNG2_API AHYInteractableActor : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AHYInteractableActor();
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//this is a Blueprint-only Event; does not have C++ implementation
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UFUNCTION(BlueprintNativeEvent)
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void Interact(APlayerController* Controller);
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virtual void Interact_Implementation(APlayerController* Controller);
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UPROPERTY(EditDefaultsOnly)
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FString Name;
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UPROPERTY(EditDefaultsOnly)
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FString Action;
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UFUNCTION(BlueprintCallable, Category = "Pickup")
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FString GetInteractText() const;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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