Illusion-UE5/hwanyoung2/Intermediate/Build/Win64/UnrealGame/Inc/hwanyoung2/UHT/HYPlayerCharacAttributeSet.gen.cpp
2024-02-11 15:37:54 -05:00

684 lines
50 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYPlayerCharacAttributeSet.h"
#include "GameplayAbilities/Public/AttributeSet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacAttributeSet() {}
// Cross Module References
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAttributeData();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxStamina)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxStamina);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxStamina(Z_Param_Out_OldMaxStamina);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Stamina)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldStamina);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Stamina(Z_Param_Out_OldStamina);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxGaugeP)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxGaugeP);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxGaugeP(Z_Param_Out_OldMaxGaugeP);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_GaugeP)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldGaugeP);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_GaugeP(Z_Param_Out_OldGaugeP);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxMana)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxMana);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxMana(Z_Param_Out_OldMaxMana);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Mana)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMana);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Mana(Z_Param_Out_OldMana);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxHealth)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxHealth);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxHealth(Z_Param_Out_OldMaxHealth);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Health)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldHealth);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Health(Z_Param_Out_OldHealth);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Level)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldPlayerLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Level(Z_Param_Out_OldPlayerLevel);
P_NATIVE_END;
}
void UHYPlayerCharacAttributeSet::StaticRegisterNativesUHYPlayerCharacAttributeSet()
{
UClass* Class = UHYPlayerCharacAttributeSet::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "OnRep_GaugeP", &UHYPlayerCharacAttributeSet::execOnRep_GaugeP },
{ "OnRep_Health", &UHYPlayerCharacAttributeSet::execOnRep_Health },
{ "OnRep_Level", &UHYPlayerCharacAttributeSet::execOnRep_Level },
{ "OnRep_Mana", &UHYPlayerCharacAttributeSet::execOnRep_Mana },
{ "OnRep_MaxGaugeP", &UHYPlayerCharacAttributeSet::execOnRep_MaxGaugeP },
{ "OnRep_MaxHealth", &UHYPlayerCharacAttributeSet::execOnRep_MaxHealth },
{ "OnRep_MaxMana", &UHYPlayerCharacAttributeSet::execOnRep_MaxMana },
{ "OnRep_MaxStamina", &UHYPlayerCharacAttributeSet::execOnRep_MaxStamina },
{ "OnRep_Stamina", &UHYPlayerCharacAttributeSet::execOnRep_Stamina },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_GaugeP_Parms
{
FGameplayAttributeData OldGaugeP;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldGaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldGaugeP;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP = { "OldGaugeP", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_GaugeP_Parms, OldGaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_GaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::HYPlayerCharacAttributeSet_eventOnRep_GaugeP_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Health_Parms
{
FGameplayAttributeData OldHealth;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldHealth_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldHealth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth = { "OldHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Health_Parms, OldHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Health", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::HYPlayerCharacAttributeSet_eventOnRep_Health_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Level_Parms
{
FGameplayAttributeData OldPlayerLevel;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldPlayerLevel_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldPlayerLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel = { "OldPlayerLevel", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Level_Parms, OldPlayerLevel), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Level", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::HYPlayerCharacAttributeSet_eventOnRep_Level_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Mana_Parms
{
FGameplayAttributeData OldMana;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMana;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana = { "OldMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Mana_Parms, OldMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Mana", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::HYPlayerCharacAttributeSet_eventOnRep_Mana_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxGaugeP_Parms
{
FGameplayAttributeData OldMaxGaugeP;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxGaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxGaugeP;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP = { "OldMaxGaugeP", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxGaugeP_Parms, OldMaxGaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxGaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxGaugeP_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxHealth_Parms
{
FGameplayAttributeData OldMaxHealth;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxHealth_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxHealth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth = { "OldMaxHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxHealth_Parms, OldMaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxHealth", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxHealth_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxMana_Parms
{
FGameplayAttributeData OldMaxMana;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxMana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxMana;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana = { "OldMaxMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxMana_Parms, OldMaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxMana", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxMana_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxStamina_Parms
{
FGameplayAttributeData OldMaxStamina;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxStamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxStamina;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina = { "OldMaxStamina", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxStamina_Parms, OldMaxStamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxStamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxStamina_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Stamina_Parms
{
FGameplayAttributeData OldStamina;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldStamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldStamina;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina = { "OldStamina", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Stamina_Parms, OldStamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Stamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::HYPlayerCharacAttributeSet_eventOnRep_Stamina_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::FuncParams);
}
return ReturnFunction;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYPlayerCharacAttributeSet);
UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister()
{
return UHYPlayerCharacAttributeSet::StaticClass();
}
struct Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_PlayerLevel_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_PlayerLevel;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_Health_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_Health;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxHealth;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_Mana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_Mana;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxMana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxMana;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_GaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_GaugeP;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxGaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxGaugeP;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_Stamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_Stamina;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxStamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxStamina;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAttributeSet,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP, "OnRep_GaugeP" }, // 3054422255
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health, "OnRep_Health" }, // 1319309620
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level, "OnRep_Level" }, // 1982718045
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana, "OnRep_Mana" }, // 4026159067
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP, "OnRep_MaxGaugeP" }, // 3277334535
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth, "OnRep_MaxHealth" }, // 1809686816
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana, "OnRep_MaxMana" }, // 2821234460
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina, "OnRep_MaxStamina" }, // 2058579672
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina, "OnRep_Stamina" }, // 3420087668
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "IncludePath", "HYPlayerCharacAttributeSet.h" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel_MetaData[] = {
{ "Category", "Player Level" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel = { "PlayerLevel", "OnRep_Level", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, PlayerLevel), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health_MetaData[] = {
{ "Category", "Health" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health = { "Health", "OnRep_Health", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, Health), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth_MetaData[] = {
{ "Category", "Health" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth = { "MaxHealth", "OnRep_MaxHealth", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana_MetaData[] = {
{ "Category", "Mana" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana = { "Mana", "OnRep_Mana", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, Mana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana_MetaData[] = {
{ "Category", "Mana" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana = { "MaxMana", "OnRep_MaxMana", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP_MetaData[] = {
{ "Category", "Ultimate Gauge Point" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP = { "GaugeP", "OnRep_GaugeP", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, GaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP_MetaData[] = {
{ "Category", "Ultimate Gauge Point" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP = { "MaxGaugeP", "OnRep_MaxGaugeP", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxGaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina_MetaData[] = {
{ "Category", "Stamina" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina = { "Stamina", "OnRep_Stamina", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, Stamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina_MetaData[] = {
{ "Category", "Stamina" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina = { "MaxStamina", "OnRep_MaxStamina", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxStamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYPlayerCharacAttributeSet>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::ClassParams = {
&UHYPlayerCharacAttributeSet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet()
{
if (!Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet.OuterSingleton, Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYPlayerCharacAttributeSet>()
{
return UHYPlayerCharacAttributeSet::StaticClass();
}
void UHYPlayerCharacAttributeSet::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static const FName Name_PlayerLevel(TEXT("PlayerLevel"));
static const FName Name_Health(TEXT("Health"));
static const FName Name_MaxHealth(TEXT("MaxHealth"));
static const FName Name_Mana(TEXT("Mana"));
static const FName Name_MaxMana(TEXT("MaxMana"));
static const FName Name_GaugeP(TEXT("GaugeP"));
static const FName Name_MaxGaugeP(TEXT("MaxGaugeP"));
static const FName Name_Stamina(TEXT("Stamina"));
static const FName Name_MaxStamina(TEXT("MaxStamina"));
const bool bIsValid = true
&& Name_PlayerLevel == ClassReps[(int32)ENetFields_Private::PlayerLevel].Property->GetFName()
&& Name_Health == ClassReps[(int32)ENetFields_Private::Health].Property->GetFName()
&& Name_MaxHealth == ClassReps[(int32)ENetFields_Private::MaxHealth].Property->GetFName()
&& Name_Mana == ClassReps[(int32)ENetFields_Private::Mana].Property->GetFName()
&& Name_MaxMana == ClassReps[(int32)ENetFields_Private::MaxMana].Property->GetFName()
&& Name_GaugeP == ClassReps[(int32)ENetFields_Private::GaugeP].Property->GetFName()
&& Name_MaxGaugeP == ClassReps[(int32)ENetFields_Private::MaxGaugeP].Property->GetFName()
&& Name_Stamina == ClassReps[(int32)ENetFields_Private::Stamina].Property->GetFName()
&& Name_MaxStamina == ClassReps[(int32)ENetFields_Private::MaxStamina].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in UHYPlayerCharacAttributeSet"));
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYPlayerCharacAttributeSet);
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYPlayerCharacAttributeSet, UHYPlayerCharacAttributeSet::StaticClass, TEXT("UHYPlayerCharacAttributeSet"), &Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYPlayerCharacAttributeSet), 2236436500U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_695937506(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS