307 lines
22 KiB
C++
307 lines
22 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "hwanyoung2/HYPlayerCharacController.h"
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#include "hwanyoung2/InventoryItem.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
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// Cross Module References
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ENGINE_API UClass* Z_Construct_UClass_APlayerController();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
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HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister();
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HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController();
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HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister();
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HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem();
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UPackage* Z_Construct_UPackage__Script_hwanyoung2();
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// End Cross Module References
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DEFINE_FUNCTION(AHYPlayerCharacController::execAddItemToInventoryByID)
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{
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P_GET_PROPERTY(FNameProperty,Z_Param_ID);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=P_THIS->AddItemToInventoryByID(Z_Param_ID);
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(AHYPlayerCharacController::execGetInventoryWeight)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(int32*)Z_Param__Result=P_THIS->GetInventoryWeight();
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P_NATIVE_END;
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}
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static FName NAME_AHYPlayerCharacController_ReloadInventory = FName(TEXT("ReloadInventory"));
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void AHYPlayerCharacController::ReloadInventory()
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{
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ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_ReloadInventory),NULL);
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}
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void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController()
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{
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UClass* Class = AHYPlayerCharacController::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID },
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{ "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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struct Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics
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{
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struct HYPlayerCharacController_eventAddItemToInventoryByID_Parms
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{
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FName ID;
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bool ReturnValue;
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};
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static const UECodeGen_Private::FNamePropertyParams NewProp_ID;
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventAddItemToInventoryByID_Parms, ID), METADATA_PARAMS(nullptr, 0) };
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void Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((HYPlayerCharacController_eventAddItemToInventoryByID_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerCharacController_eventAddItemToInventoryByID_Parms), &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue,
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};
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams[] = {
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{ "Category", "Utils" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "AddItemToInventoryByID", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms), Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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struct Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics
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{
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struct HYPlayerCharacController_eventGetInventoryWeight_Parms
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{
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int32 ReturnValue;
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};
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static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventGetInventoryWeight_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue,
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};
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams[] = {
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{ "Category", "Utils" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "GetInventoryWeight", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms), Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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struct Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics
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{
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYPlayerCharacController);
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UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister()
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{
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return AHYPlayerCharacController::StaticClass();
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}
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struct Z_Construct_UClass_AHYPlayerCharacController_Statics
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{
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static UObject* (*const DependentSingletons[])();
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static const FClassFunctionLinkInfo FuncInfo[];
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
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#endif
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[];
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#endif
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Inventory_Inner;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_Inventory_MetaData[];
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#endif
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static const UECodeGen_Private::FArrayPropertyParams NewProp_Inventory;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_InventorySlotLimit_MetaData[];
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#endif
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static const UECodeGen_Private::FIntPropertyParams NewProp_InventorySlotLimit;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_InventoryWeightLimit_MetaData[];
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#endif
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static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryWeightLimit;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_ToggleInventoryAction_MetaData[];
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#endif
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ToggleInventoryAction;
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#if WITH_METADATA
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static const UECodeGen_Private::FMetaDataPairParam NewProp_InteractAction_MetaData[];
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#endif
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InteractAction;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_AHYPlayerCharacController_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_APlayerController,
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(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
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};
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const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = {
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{ &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553
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{ &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620
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{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3699719128
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};
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = {
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{ "Comment", "/**\n * \n */" },
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{ "HideCategories", "Collision Rendering Transformation" },
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{ "IncludePath", "HYPlayerCharacController.h" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData[] = {
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{ "Category", "HYPlayerCharacController" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner = { "Inventory", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 582350638
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData[] = {
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{ "Category", "HYPlayerCharacController" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory = { "Inventory", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, Inventory), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData)) }; // 582350638
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = {
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{ "Category", "HYPlayerCharacController" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData)) };
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData[] = {
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{ "Category", "HYPlayerCharacController" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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};
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#endif
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) };
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction_MetaData[] = {
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{ "AllowPrivateAccess", "true" },
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{ "Category", "Input" },
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{ "Comment", "/** Toggle inventory GUI Input Action */" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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{ "ToolTip", "Toggle inventory GUI Input Action" },
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};
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#endif
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction = { "ToggleInventoryAction", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, ToggleInventoryAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction_MetaData)) };
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#if WITH_METADATA
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const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction_MetaData[] = {
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{ "AllowPrivateAccess", "true" },
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{ "Category", "Input" },
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{ "Comment", "/** Interact Input Action */" },
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{ "ModuleRelativePath", "HYPlayerCharacController.h" },
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{ "ToolTip", "Interact Input Action" },
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};
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#endif
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction = { "InteractAction", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InteractAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction_MetaData)) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction,
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};
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const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYPlayerCharacController_Statics::ClassParams = {
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&AHYPlayerCharacController::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
|
|
Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers),
|
|
0,
|
|
0x009002A4u,
|
|
METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams))
|
|
};
|
|
UClass* Z_Construct_UClass_AHYPlayerCharacController()
|
|
{
|
|
if (!Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton, Z_Construct_UClass_AHYPlayerCharacController_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton;
|
|
}
|
|
template<> HWANYOUNG2_API UClass* StaticClass<AHYPlayerCharacController>()
|
|
{
|
|
return AHYPlayerCharacController::StaticClass();
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR(AHYPlayerCharacController);
|
|
AHYPlayerCharacController::~AHYPlayerCharacController() {}
|
|
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics
|
|
{
|
|
static const FClassRegisterCompiledInInfo ClassInfo[];
|
|
};
|
|
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
|
|
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 2338289064U) },
|
|
};
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_1124873388(TEXT("/Script/hwanyoung2"),
|
|
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0);
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|