39 lines
836 B
C++
39 lines
836 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "HYAutomaticPickUp.generated.h"
|
|
|
|
UCLASS()
|
|
class HWANYOUNG2_API AHYAutomaticPickUp : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// Sets default values for this actor's properties
|
|
AHYAutomaticPickUp();
|
|
|
|
UFUNCTION(BlueprintNativeEvent)
|
|
void Collect(APlayerController* Controller);
|
|
virtual void Collect_Implementation(APlayerController* Controller);
|
|
|
|
FName GetItemID();
|
|
|
|
protected:
|
|
// Called when the game starts or when spawned
|
|
virtual void BeginPlay() override;
|
|
|
|
UPROPERTY(EditAnywhere)
|
|
UStaticMeshComponent* PickupMesh;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
FName ItemID;
|
|
|
|
public:
|
|
// Called every frame
|
|
virtual void Tick(float DeltaTime) override;
|
|
|
|
};
|