129 lines
8.4 KiB
Plaintext
129 lines
8.4 KiB
Plaintext
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
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Log file: C:\Users\benja\AppData\Local\UnrealBuildTool\Log.txt
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Using 'git status' to determine working set for adaptive non-unity build (C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5).
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Creating makefile for hwanyoung2Editor (no existing makefile)
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Parsing headers for hwanyoung2Editor
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Running Internal UnrealHeaderTool "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest" -WarningsAsErrors -installed
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Total of 56 written
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Reflection code generated for hwanyoung2Editor in 1.2833751 seconds
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Building hwanyoung2Editor...
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Using Visual Studio 2022 14.38.33130 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
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Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
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Executing up to 8 processes, one per physical core
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Building 106 actions with 8 processes...
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[1/106] Resource Default.rc2
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[2/106] Resource Default.rc2
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[3/106] Resource Default.rc2
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[4/106] Compile PCH.FMODStudio.cpp
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[5/106] Compile FMODAsset.gen.cpp
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[6/106] Compile FMODEventControlSection.gen.cpp
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[7/106] Compile FMODBank.gen.cpp
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[8/106] Compile FMODEventParameterTrack.gen.cpp
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[9/106] Compile FMODEventControlTrack.cpp
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[10/106] Compile FMODEventParameterTrack.cpp
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[11/106] Compile FMODBus.gen.cpp
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[12/106] Compile FMODSettings.cpp
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[13/106] Compile FMODEventControlTrack.gen.cpp
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[14/106] Compile FMODBus.cpp
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[15/106] Compile PCH.FMODStudioEditor.cpp
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[16/106] Compile FMODSnapshotReverb.gen.cpp
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[17/106] Compile FMODVCA.cpp
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[18/106] Compile FMODBankLookup.gen.cpp
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[19/106] Compile FMODBank.cpp
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[20/106] Compile FMODFileCallbacks.cpp
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[21/106] Compile FMODStudio.init.gen.cpp
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[22/106] Compile FMODAssetTable.cpp
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[23/106] Compile FMODEvent.cpp
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[24/106] Compile FMODAmbientSound.gen.cpp
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[25/106] Compile FMODAudioComponent.cpp
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[26/106] Compile FMODEventControlSectionTemplate.cpp
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[27/106] Compile FMODEventParameterSectionTemplate.cpp
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[28/106] Compile FMODEventControlSectionTemplate.gen.cpp
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[29/106] Compile FMODEventParameterSectionTemplate.gen.cpp
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[30/106] Compile FMODSnapshotReverb.cpp
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[31/106] Compile FMODPort.gen.cpp
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[32/106] Compile FMODVCA.gen.cpp
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[33/106] Compile FMODAssetLookup.cpp
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[34/106] Compile FMODBankLookup.cpp
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[35/106] Compile FMODListener.cpp
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[36/106] Compile FMODSettings.gen.cpp
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[37/106] Compile FMODEventControlSection.cpp
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[38/106] Compile FMODEvent.gen.cpp
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[39/106] Compile FMODSnapshot.gen.cpp
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[40/106] Compile FMODAnimNotifyPlay.gen.cpp
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[41/106] Compile FMODSnapshot.cpp
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[42/106] Compile FMODPort.cpp
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[43/106] Compile FMODAssetLookup.gen.cpp
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[44/106] Compile FMODAsset.cpp
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[45/106] Compile FMODAmbientSound.cpp
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[46/106] Compile FMODAnimNotifyPlay.cpp
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[47/106] Compile FMODBlueprintStatics.gen.cpp
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[48/106] Compile SharedPCH.Engine.ShadowErrors.cpp
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[49/106] Compile FMODSettingsCustomization.cpp
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[50/106] Compile FMODBankUpdateNotifier.cpp
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[51/106] Compile FMODGenerateAssetsCommandlet.gen.cpp
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[52/106] Compile FMODStudioModule.cpp
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[53/106] Compile FMODAudioComponent.gen.cpp
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[54/106] Compile FMODBlueprintStatics.cpp
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[55/106] Compile FMODStudioStyle.cpp
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[56/106] Compile AssetTypeActions_FMODEvent.cpp
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[57/106] Compile FMODEventParameterTrackEditor.cpp
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[58/106] Compile FMODChannelEditors.cpp
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[59/106] Compile FMODStudioEditor.init.gen.cpp
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[60/106] Compile FMODAmbientSoundActorFactory.gen.cpp
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[61/106] Compile FMODStudioEditorModule.cpp
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[62/106] Compile FMODParameterSection.cpp
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[63/106] Compile FMODAssetBuilder.cpp
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[64/106] Compile HYAttackComponent.cpp
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[65/106] Compile hwanyoung2Character.gen.cpp
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[66/106] Compile FMODGenerateAssetsCommandlet.cpp
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[67/106] Compile HYInteractableActor.gen.cpp
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[68/106] Compile HYPlayerCharacController.gen.cpp
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[69/106] Compile HYManualPickUp.gen.cpp
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[70/106] Compile HYEnemy.cpp
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[71/106] Compile HYWeapon.gen.cpp
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[72/106] Compile HYManualPickUp.cpp
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[73/106] Compile HYProjectileAttackComponent.gen.cpp
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[74/106] Compile hwanyoung2.cpp
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[75/106] Compile hwanyoung2.init.gen.cpp
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[76/106] Compile HYProjectileAttackComponent.cpp
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[77/106] Compile FMODAudioComponentVisualizer.cpp
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[78/106] Compile HYInteractableActor.cpp
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[79/106] Compile HwanyoungAssetManager.gen.cpp
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[80/106] Compile HYEnemy.gen.cpp
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[81/106] Compile InventoryItem.cpp
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[82/106] Compile hwanyoung2GameMode.gen.cpp
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[83/106] Compile FMODAudioComponentDetails.cpp
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[84/106] Compile hwanyoung2GameMode.cpp
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[85/106] Compile HYAIController.gen.cpp
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[86/106] Compile hwanyoung2.gen.cpp
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[87/106] Compile FMODAmbientSoundActorFactory.cpp
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C:\Unreal engine\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning : #include AssetRegistry/AssetData.h instead of AssetData.h
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[88/106] Compile HYWeapon.cpp
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[89/106] Compile HYAttackComponent.gen.cpp
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[90/106] Compile HwanyoungAssetManager.cpp
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[91/106] Compile hwanyoung2Character.cpp
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[92/106] Compile HYAIController.cpp
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[93/106] Link UnrealEditor-FMODStudio.lib
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Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.exp
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[94/106] Compile InventoryItem.gen.cpp
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[95/106] Link UnrealEditor-FMODStudio.dll
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Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.exp
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[96/106] Compile FMODEventControlTrackEditor.cpp
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[97/106] Compile FMODEventEditor.cpp
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[98/106] Compile HYGameStateBase.gen.cpp
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[99/106] Compile SFMODEventEditorPanel.cpp
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[100/106] Link UnrealEditor-FMODStudioEditor.lib
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Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.exp
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[101/106] Link UnrealEditor-FMODStudioEditor.dll
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Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.exp
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[102/106] Compile HYGameStateBase.cpp
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[103/106] Compile HYPlayerCharacController.cpp
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[104/106] Link UnrealEditor-hwanyoung2.lib
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Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp
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[105/106] Link UnrealEditor-hwanyoung2.dll
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Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp
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[106/106] WriteMetadata hwanyoung2Editor.target
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Total time in Parallel executor: 171.05 seconds
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Total execution time: 175.78 seconds
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