Illusion-UE5/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log
2024-06-12 21:28:17 -04:00

129 lines
8.4 KiB
Plaintext

Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
Log file: C:\Users\benja\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5).
Creating makefile for hwanyoung2Editor (no existing makefile)
Parsing headers for hwanyoung2Editor
Running Internal UnrealHeaderTool "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest" -WarningsAsErrors -installed
Total of 56 written
Reflection code generated for hwanyoung2Editor in 1.2833751 seconds
Building hwanyoung2Editor...
Using Visual Studio 2022 14.38.33130 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Building 106 actions with 8 processes...
[1/106] Resource Default.rc2
[2/106] Resource Default.rc2
[3/106] Resource Default.rc2
[4/106] Compile PCH.FMODStudio.cpp
[5/106] Compile FMODAsset.gen.cpp
[6/106] Compile FMODEventControlSection.gen.cpp
[7/106] Compile FMODBank.gen.cpp
[8/106] Compile FMODEventParameterTrack.gen.cpp
[9/106] Compile FMODEventControlTrack.cpp
[10/106] Compile FMODEventParameterTrack.cpp
[11/106] Compile FMODBus.gen.cpp
[12/106] Compile FMODSettings.cpp
[13/106] Compile FMODEventControlTrack.gen.cpp
[14/106] Compile FMODBus.cpp
[15/106] Compile PCH.FMODStudioEditor.cpp
[16/106] Compile FMODSnapshotReverb.gen.cpp
[17/106] Compile FMODVCA.cpp
[18/106] Compile FMODBankLookup.gen.cpp
[19/106] Compile FMODBank.cpp
[20/106] Compile FMODFileCallbacks.cpp
[21/106] Compile FMODStudio.init.gen.cpp
[22/106] Compile FMODAssetTable.cpp
[23/106] Compile FMODEvent.cpp
[24/106] Compile FMODAmbientSound.gen.cpp
[25/106] Compile FMODAudioComponent.cpp
[26/106] Compile FMODEventControlSectionTemplate.cpp
[27/106] Compile FMODEventParameterSectionTemplate.cpp
[28/106] Compile FMODEventControlSectionTemplate.gen.cpp
[29/106] Compile FMODEventParameterSectionTemplate.gen.cpp
[30/106] Compile FMODSnapshotReverb.cpp
[31/106] Compile FMODPort.gen.cpp
[32/106] Compile FMODVCA.gen.cpp
[33/106] Compile FMODAssetLookup.cpp
[34/106] Compile FMODBankLookup.cpp
[35/106] Compile FMODListener.cpp
[36/106] Compile FMODSettings.gen.cpp
[37/106] Compile FMODEventControlSection.cpp
[38/106] Compile FMODEvent.gen.cpp
[39/106] Compile FMODSnapshot.gen.cpp
[40/106] Compile FMODAnimNotifyPlay.gen.cpp
[41/106] Compile FMODSnapshot.cpp
[42/106] Compile FMODPort.cpp
[43/106] Compile FMODAssetLookup.gen.cpp
[44/106] Compile FMODAsset.cpp
[45/106] Compile FMODAmbientSound.cpp
[46/106] Compile FMODAnimNotifyPlay.cpp
[47/106] Compile FMODBlueprintStatics.gen.cpp
[48/106] Compile SharedPCH.Engine.ShadowErrors.cpp
[49/106] Compile FMODSettingsCustomization.cpp
[50/106] Compile FMODBankUpdateNotifier.cpp
[51/106] Compile FMODGenerateAssetsCommandlet.gen.cpp
[52/106] Compile FMODStudioModule.cpp
[53/106] Compile FMODAudioComponent.gen.cpp
[54/106] Compile FMODBlueprintStatics.cpp
[55/106] Compile FMODStudioStyle.cpp
[56/106] Compile AssetTypeActions_FMODEvent.cpp
[57/106] Compile FMODEventParameterTrackEditor.cpp
[58/106] Compile FMODChannelEditors.cpp
[59/106] Compile FMODStudioEditor.init.gen.cpp
[60/106] Compile FMODAmbientSoundActorFactory.gen.cpp
[61/106] Compile FMODStudioEditorModule.cpp
[62/106] Compile FMODParameterSection.cpp
[63/106] Compile FMODAssetBuilder.cpp
[64/106] Compile HYAttackComponent.cpp
[65/106] Compile hwanyoung2Character.gen.cpp
[66/106] Compile FMODGenerateAssetsCommandlet.cpp
[67/106] Compile HYInteractableActor.gen.cpp
[68/106] Compile HYPlayerCharacController.gen.cpp
[69/106] Compile HYManualPickUp.gen.cpp
[70/106] Compile HYEnemy.cpp
[71/106] Compile HYWeapon.gen.cpp
[72/106] Compile HYManualPickUp.cpp
[73/106] Compile HYProjectileAttackComponent.gen.cpp
[74/106] Compile hwanyoung2.cpp
[75/106] Compile hwanyoung2.init.gen.cpp
[76/106] Compile HYProjectileAttackComponent.cpp
[77/106] Compile FMODAudioComponentVisualizer.cpp
[78/106] Compile HYInteractableActor.cpp
[79/106] Compile HwanyoungAssetManager.gen.cpp
[80/106] Compile HYEnemy.gen.cpp
[81/106] Compile InventoryItem.cpp
[82/106] Compile hwanyoung2GameMode.gen.cpp
[83/106] Compile FMODAudioComponentDetails.cpp
[84/106] Compile hwanyoung2GameMode.cpp
[85/106] Compile HYAIController.gen.cpp
[86/106] Compile hwanyoung2.gen.cpp
[87/106] Compile FMODAmbientSoundActorFactory.cpp
C:\Unreal engine\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning : #include AssetRegistry/AssetData.h instead of AssetData.h
[88/106] Compile HYWeapon.cpp
[89/106] Compile HYAttackComponent.gen.cpp
[90/106] Compile HwanyoungAssetManager.cpp
[91/106] Compile hwanyoung2Character.cpp
[92/106] Compile HYAIController.cpp
[93/106] Link UnrealEditor-FMODStudio.lib
Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.exp
[94/106] Compile InventoryItem.gen.cpp
[95/106] Link UnrealEditor-FMODStudio.dll
Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.exp
[96/106] Compile FMODEventControlTrackEditor.cpp
[97/106] Compile FMODEventEditor.cpp
[98/106] Compile HYGameStateBase.gen.cpp
[99/106] Compile SFMODEventEditorPanel.cpp
[100/106] Link UnrealEditor-FMODStudioEditor.lib
Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.exp
[101/106] Link UnrealEditor-FMODStudioEditor.dll
Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.exp
[102/106] Compile HYGameStateBase.cpp
[103/106] Compile HYPlayerCharacController.cpp
[104/106] Link UnrealEditor-hwanyoung2.lib
Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp
[105/106] Link UnrealEditor-hwanyoung2.dll
Creating library C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib and object C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp
[106/106] WriteMetadata hwanyoung2Editor.target
Total time in Parallel executor: 171.05 seconds
Total execution time: 175.78 seconds