116 lines
5.1 KiB
C++
116 lines
5.1 KiB
C++
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023.
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#include "FMODAudioComponentDetails.h"
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#include "Subsystems/AssetEditorSubsystem.h"
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#include "FMODAmbientSound.h"
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#include "FMODStudioModule.h"
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#include "FMODEvent.h"
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#include "fmod_studio.hpp"
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#include "UnrealEd/Public/Editor.h"
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#include "Widgets/Input/SButton.h"
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#include "PropertyEditor/Public/DetailLayoutBuilder.h"
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#include "PropertyEditor/Public/DetailCategoryBuilder.h"
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#define LOCTEXT_NAMESPACE "FMODStudio"
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TSharedRef<IDetailCustomization> FFMODAudioComponentDetails::MakeInstance()
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{
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return MakeShareable(new FFMODAudioComponentDetails);
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}
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void FFMODAudioComponentDetails::CustomizeDetails(IDetailLayoutBuilder &DetailBuilder)
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{
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const TArray<TWeakObjectPtr<UObject>> &SelectedObjects = DetailBuilder.GetSelectedObjects();
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for (int32 ObjectIndex = 0; !AudioComponent.IsValid() && ObjectIndex < SelectedObjects.Num(); ++ObjectIndex)
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{
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const TWeakObjectPtr<UObject> &CurrentObject = SelectedObjects[ObjectIndex];
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if (CurrentObject.Get()->GetClass()->IsChildOf(UFMODAudioComponent::StaticClass()))
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{
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AudioComponent = Cast<UFMODAudioComponent>(CurrentObject.Get());
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}
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else
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{
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AudioComponent = Cast<AActor>(CurrentObject.Get())->FindComponentByClass<UFMODAudioComponent>();
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}
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}
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DetailBuilder.EditCategory(TEXT("FMODAudio"))
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.AddCustomRow(
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FText::GetEmpty())[SNew(SVerticalBox) +
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SVerticalBox::Slot()
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.Padding(0, 2.0f, 0, 0)
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.FillHeight(1.0f)
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.VAlign(
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VAlign_Center)[SNew(SHorizontalBox) +
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SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.0f, 0.0f)
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Left)[SNew(SButton)
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.VAlign(VAlign_Center)
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.OnClicked(this, &FFMODAudioComponentDetails::OnEditSoundClicked)
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.Text(LOCTEXT("View Details", "Details"))] +
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SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.0f, 0.0f)
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Left)[SNew(SButton)
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.VAlign(VAlign_Center)
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.OnClicked(this, &FFMODAudioComponentDetails::OnPlaySoundClicked)
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.Text(LOCTEXT("Play FMOD Event", "Play"))] +
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SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.0f, 0.0f)
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Left)[SNew(SButton)
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.VAlign(VAlign_Center)
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.OnClicked(this, &FFMODAudioComponentDetails::OnStopSoundClicked)
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.Text(LOCTEXT("Stop FMOD Event", "Stop"))]]];
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}
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FReply FFMODAudioComponentDetails::OnEditSoundClicked()
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{
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if (AudioComponent.IsValid())
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{
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UFMODEvent *Event = AudioComponent.Get()->Event;
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if (Event)
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{
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GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(Event);
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}
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}
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return FReply::Handled();
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}
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FReply FFMODAudioComponentDetails::OnPlaySoundClicked()
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{
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if (AudioComponent.IsValid())
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{
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UFMODEvent *Event = AudioComponent.Get()->Event;
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if (IsValid(Event))
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{
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FMOD::Studio::EventInstance *Instance = IFMODStudioModule::Get().CreateAuditioningInstance(Event);
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if (Instance)
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{
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for (auto param : AudioComponent->ParameterCache)
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{
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Instance->setParameterByName(TCHAR_TO_UTF8(*param.Key.ToString()), param.Value);
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}
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Instance->start();
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}
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}
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}
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return FReply::Handled();
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}
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FReply FFMODAudioComponentDetails::OnStopSoundClicked()
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{
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IFMODStudioModule::Get().StopAuditioningInstance();
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return FReply::Handled();
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}
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#undef LOCTEXT_NAMESPACE
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