Illusion-UE5/hwanyoung2/Source/hwanyoung2/HYEnemyBase.h
2024-10-03 22:55:43 +09:00

30 lines
674 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "HYEnemyBase.generated.h"
UCLASS()
class HWANYOUNG2_API AHYEnemyBase : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AHYEnemyBase();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};