.. |
bottle_body_voronoi.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
bottle_leather.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
bottle_stop_wood.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
BOW_body_mat.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
BOW_gold_mat.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
BOW_nock_mat.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
BOW_string_mat.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
Glazed_ceramic.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
gochugaru_bodymat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
gochugaru_topmat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
paper_mat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
rice_grain_mat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
rice_pad_mat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
sesame_topmat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
sesamu_bodymat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
standardSurface1.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
standardSurface2.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
standardSurface3.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
standardSurface4.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
standardSurface5.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
standardSurface7.uasset
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
standardSurface8.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
tea_base.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
teacup_liquidmat.uasset
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |