Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAmbientSound.h

27 lines
775 B
C++

// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2024.
#pragma once
#include "FMODAudioComponent.h"
#include "FMODAmbientSound.generated.h"
/** FMOD Ambient Sound.
*/
UCLASS(AutoExpandCategories = Audio, ClassGroup = Sounds, hidecategories(Collision, Input))
class FMODSTUDIO_API AFMODAmbientSound : public AActor
{
GENERATED_UCLASS_BODY()
public:
/** The Audio component for this actor */
UPROPERTY(Category = Sound, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Sound"))
UFMODAudioComponent *AudioComponent;
// Begin AActor interface.
#if WITH_EDITOR
virtual void CheckForErrors() override;
virtual bool GetReferencedContentObjects(TArray<UObject *> &Objects) const override;
#endif
// End AActor interface.
};