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__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap
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saving/loading systems successfully migrated to player controller
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2024-09-05 11:43:15 +09:00 |
__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap
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added attribute sets for each types of attack, optimized some functions
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2024-08-20 15:41:33 +09:00 |
Characters
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inventory shows collected items, new anim BPs are created and modified for combat system
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2024-06-22 09:55:29 +09:00 |
FMOD
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Sound implementation for block attack and inventory
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2024-07-19 15:09:12 -04:00 |
FXVarietyPack
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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2024-08-27 14:29:55 +09:00 |
GoodSky
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added attribute sets for each types of attack, optimized some functions
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2024-08-20 15:41:33 +09:00 |
Hwanyoung
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saving/loading systems successfully migrated to player controller
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2024-09-05 11:43:15 +09:00 |
Illusions
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worked on AOE-Fire, integration is pretty much ok
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2024-08-10 08:57:30 +09:00 |
KoreanTraditionalMartialArts
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worked on AOE-Fire, integration is pretty much ok
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2024-08-10 08:57:30 +09:00 |
KT_Props
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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2024-08-27 14:29:55 +09:00 |
KTP_Effect
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
LevelPrototyping
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initial stuff hopefully this works
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2023-10-09 19:37:22 -04:00 |
MegaMagicVFXBundle/VFX
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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2024-08-27 14:29:55 +09:00 |
Megascans/Surfaces/Verde_Guatemala_Marble_weolegfv
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
MSPresets
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
Particles_Wind_Control_System
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visual effect assets
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2024-06-01 12:49:36 +09:00 |
StarterContent
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worked on AOE-Fire, integration is pretty much ok
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2024-08-10 08:57:30 +09:00 |
ThirdPerson
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worked on AOE-Fire, integration is pretty much ok
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2024-08-10 08:57:30 +09:00 |
NewPreviewMeshCollection.uasset
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |