45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
#include "HYAutomaticPickUp.h"
|
|
#include "HYPlayerCharacController.h"
|
|
|
|
// Sets default values
|
|
AHYAutomaticPickUp::AHYAutomaticPickUp()
|
|
{
|
|
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
|
PrimaryActorTick.bCanEverTick = true;
|
|
PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>("PickupMesh");
|
|
RootComponent = Cast<USceneComponent>(PickupMesh);
|
|
|
|
ItemID = FName("No ID");
|
|
|
|
}
|
|
|
|
void AHYAutomaticPickUp::Collect_Implementation(APlayerController* Controller)
|
|
{
|
|
AHYPlayerCharacController* IController = Cast<AHYPlayerCharacController>(Controller);
|
|
if (IController->AddItemToInventoryByID(ItemID))
|
|
Destroy();
|
|
}
|
|
|
|
FName AHYAutomaticPickUp::GetItemID()
|
|
{
|
|
return ItemID;
|
|
}
|
|
|
|
// Called when the game starts or when spawned
|
|
void AHYAutomaticPickUp::BeginPlay()
|
|
{
|
|
Super::BeginPlay();
|
|
|
|
}
|
|
|
|
// Called every frame
|
|
void AHYAutomaticPickUp::Tick(float DeltaTime)
|
|
{
|
|
Super::Tick(DeltaTime);
|
|
|
|
}
|
|
|