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Standing1HCastSpell01_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
Standing1HMagicAttack02_UE.uasset
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more animation montages for san-in
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2024-11-03 13:49:16 +09:00 |
Standing1HMagicAttack02Mirror_UE.uasset
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more animation montages for san-in
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2024-11-03 13:49:16 +09:00 |
Standing2HCastSpell01_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
Standing2HMagicAttack05_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingBlockEnd_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingBlockIdle_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingBlockStart_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingIdle03_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingLandToStandingIdle_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingReactDeathForward_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingReactLargeFromFront_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingWalkBack_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingWalkForward_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingWalkLeft_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
StandingWalkRight_UE.uasset
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |