Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions
2024-10-22 23:08:27 +09:00
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IA_BlockAttack.uasset fixed the issues with animation montages not playing at command 2024-07-03 21:20:19 +09:00
IA_ChangeAttackToCloseCombat.uasset attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
IA_ChangeAttackToHitscan.uasset attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
IA_ChangeAttackToMelee.uasset attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
IA_Dash.uasset implemented dashing on blueprints 2024-06-12 22:47:53 +09:00
IA_DefaultAttack.uasset binded input actions for walking and jogging for haesol 2024-06-10 18:40:12 +09:00
IA_Interact.uasset added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
IA_ToggleInventory.uasset added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
IA_UseAbility1.uasset added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
IA_UseAbility2.uasset added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
IA_UseAbility3.uasset added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
IA_UseInventoryItem.uasset can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack 2024-06-11 21:52:34 +09:00
IA_UseUltimate.uasset added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
IA_Walk.uasset binded input actions for walking and jogging for haesol 2024-06-10 18:40:12 +09:00
IA_WalkChord.uasset binded input actions for walking and jogging for haesol 2024-06-10 18:40:12 +09:00