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Documentation/InteractionSystem.md
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# Interaction System
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## Order Of Precedence
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1. Heavy Item Receiver
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2. Heavy Item
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3. Item
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4. Interactable (button)
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Reasoning:
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- Since buttons may have bigger impact than heavy items when clicked, this gives option for heavy items to be moved first, before clicking.
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- Normal items, while important can clutter the inventory so taking heavy items first can help prevent accidental mis-clicks
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- Heavy Items being second ensures that while carrying a heavy item, the heavy receiver is selected first.
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- One is ignored if no heavy item is held.
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