updated
This commit is contained in:
parent
02b827102c
commit
1ba73e3f13
@ -102,6 +102,31 @@ AnimatorStateTransition:
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--- !u!1109 &-8458280796029180982
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@ -144,6 +169,32 @@ AnimatorStateTransition:
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--- !u!1101 &-7329068066951733316
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@ -288,7 +339,7 @@ AnimatorStateMachine:
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@ -303,7 +354,7 @@ AnimatorStateMachine:
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@ -312,7 +363,7 @@ AnimatorStateMachine:
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--- !u!1101 &-6438570112116358950
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@ -712,6 +763,7 @@ AnimatorState:
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@ -997,7 +1049,7 @@ AnimatorStateMachine:
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@ -1028,37 +1080,37 @@ AnimatorController:
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@ -1133,9 +1185,35 @@ AnimatorStateTransition:
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--- !u!1101 &805240443258737219
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@ -1746,7 +1824,7 @@ AnimatorStateMachine:
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@ -1762,13 +1840,19 @@ AnimatorStateMachine:
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Normal file
8
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72
Assets/Animations/Testing/LampParent.controller
Normal file
72
Assets/Animations/Testing/LampParent.controller
Normal file
@ -0,0 +1,72 @@
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Normal file
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Normal file
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8
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8
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42
Assets/Scripts/Darkness/VectorFieldHandler.cs
Normal file
42
Assets/Scripts/Darkness/VectorFieldHandler.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public class VectorFieldHandler : MonoBehaviour
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{
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[SerializeField]
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private float avoidanceDist;
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[SerializeField]
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private List<Vector3> avoidances;
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[SerializeField]
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private Vector3 size;
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private Texture3D vField;
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[SerializeField]
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private VisualEffect effect;
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// Start is called before the first frame update
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void Start()
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{
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vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0);
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for(int x = 0;x<size.x;x++)
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{
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for(int y = 0; y < size.y; y++)
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{
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for(int z = 0; z<size.z; z++)
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{
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vField.SetPixel(x, y, z, new Color(1, 0, 0, 0));
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}
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}
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}
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//vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0));
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effect.SetTexture("VectorField", vField);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
|
11
Assets/Scripts/Darkness/VectorFieldHandler.cs.meta
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11
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Normal file
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fileFormatVersion: 2
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userData:
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74
Assets/Scripts/Enemies/SwarmAnimator.cs
Normal file
74
Assets/Scripts/Enemies/SwarmAnimator.cs
Normal file
@ -0,0 +1,74 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
|
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|
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[ExecuteAlways]
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public class SwarmAnimator : MonoBehaviour
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{
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[SerializeField]
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private VisualEffect vfx;
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private Vector3 currentPosition;
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private Vector3 previousPosition;
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[SerializeField]
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private Rigidbody rb;
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[SerializeField]
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private string parameterName = "DeltaVector";
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[SerializeField]
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private Vector3 avoidancePosDefault;
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[SerializeField]
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private float explodeDuration = 1.0f;
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private float dur = 0f;
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private bool isExploding = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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previousPosition = currentPosition;
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currentPosition = transform.position;
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Vector3 velocity = (currentPosition - previousPosition) ;
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vfx.SetVector3("DeltaVector", velocity);
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if (Input.GetKeyDown(KeyCode.Space))
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{
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Explode();
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}
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if (isExploding)
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{
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if(dur> explodeDuration)
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{
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StopExplode();
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}
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dur += Time.deltaTime;
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}
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}
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void Explode()
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{
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vfx.SetVector3("Avoid", transform.position);
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this.isExploding = true;
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dur = 0;
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//Wait a sec then stop.
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}
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void StopExplode()
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{
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vfx.SetVector3("Avoid", avoidancePosDefault);
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this.isExploding = false;
|
||||
vfx.Stop();
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Enemies/SwarmAnimator.cs.meta
Normal file
11
Assets/Scripts/Enemies/SwarmAnimator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 735497967e6cfdf4090b8092757c54a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Experimental.meta
Normal file
8
Assets/Scripts/Experimental.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7708026c94d9bda419e2135a5d117af1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
44
Assets/Scripts/Pistol/PistolAnimationAimAssist.cs
Normal file
44
Assets/Scripts/Pistol/PistolAnimationAimAssist.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PistolAnimationAimAssist : MonoBehaviour
|
||||
{
|
||||
public Transform leftShoulder;
|
||||
public Transform rightShoulder;
|
||||
[SerializeField]
|
||||
private bool isEnabled = false;
|
||||
|
||||
Vector3 lTarget;
|
||||
Vector3 rTarget;
|
||||
private Animator anim;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
lTarget = new Vector3(72.9f, 122.2f, -129.9f);
|
||||
rTarget = new Vector3(82f, 11f, -88f);
|
||||
anim =GetComponent<Animator>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (isEnabled)
|
||||
{
|
||||
anim.StopPlayback();
|
||||
leftShoulder.transform.eulerAngles = lTarget;
|
||||
rightShoulder.transform.eulerAngles = rTarget;
|
||||
print("Applying!");
|
||||
anim.StartPlayback();
|
||||
}
|
||||
}
|
||||
public void Enable()
|
||||
{
|
||||
isEnabled = true;
|
||||
}
|
||||
public void Disable()
|
||||
{
|
||||
isEnabled = false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Pistol/PistolAnimationAimAssist.cs.meta
Normal file
11
Assets/Scripts/Pistol/PistolAnimationAimAssist.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4463cddde602cde4b8fab345649839c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -26,6 +26,9 @@ public class CameraController : MonoBehaviour
|
||||
[SerializeField]
|
||||
private bool isChild = false;
|
||||
|
||||
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -25,6 +25,8 @@ public class PlayerMovementController : MonoBehaviour
|
||||
|
||||
[SerializeField]
|
||||
private float animatedRotationSpeed = 5f;
|
||||
[SerializeField]
|
||||
private Camera cam;
|
||||
|
||||
|
||||
|
||||
|
3605
Assets/Shaders/ParticleModel.shadergraph
Normal file
3605
Assets/Shaders/ParticleModel.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/Shaders/ParticleModel.shadergraph.meta
Normal file
10
Assets/Shaders/ParticleModel.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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guid: ead7bcee85608de4dadb82a199cfeefb
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ScriptedImporter:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
8
Assets/VFXGraph/Darkness.meta
Normal file
8
Assets/VFXGraph/Darkness.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: aa680b7ffd4678e4aa938d641b9d3dad
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||||
folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
6338
Assets/VFXGraph/Darkness/DarknessRise.vfx
Normal file
6338
Assets/VFXGraph/Darkness/DarknessRise.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/Darkness/DarknessRise.vfx.meta
Normal file
7
Assets/VFXGraph/Darkness/DarknessRise.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3c41c8ccee0f7c4db605bfaae677906
|
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VisualEffectImporter:
|
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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6210
Assets/VFXGraph/Darkness/DarknessStatic.vfx
Normal file
6210
Assets/VFXGraph/Darkness/DarknessStatic.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/Darkness/DarknessStatic.vfx.meta
Normal file
7
Assets/VFXGraph/Darkness/DarknessStatic.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: b059be4015080604f8b92099c26e24a9
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VisualEffectImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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4611
Assets/VFXGraph/Darkness/DarknessStatic3D.vfx
Normal file
4611
Assets/VFXGraph/Darkness/DarknessStatic3D.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/Darkness/DarknessStatic3D.vfx.meta
Normal file
7
Assets/VFXGraph/Darkness/DarknessStatic3D.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 325029f53f84b9747aee5bb32f0134e4
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VisualEffectImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
1727
Assets/VFXGraph/Fire.vfx
Normal file
1727
Assets/VFXGraph/Fire.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/Fire.vfx.meta
Normal file
7
Assets/VFXGraph/Fire.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ae1c92afc0411f4abc6cdedc08f39e6
|
||||
VisualEffectImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
7400
Assets/VFXGraph/SwarmOne.vfx
Normal file
7400
Assets/VFXGraph/SwarmOne.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/SwarmOne.vfx.meta
Normal file
7
Assets/VFXGraph/SwarmOne.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9df07ee01e0a4745be065ac4a343d74
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VisualEffectImporter:
|
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externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
|
2881
Assets/VFXGraph/SwarmTwo.vfx
Normal file
2881
Assets/VFXGraph/SwarmTwo.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/SwarmTwo.vfx.meta
Normal file
7
Assets/VFXGraph/SwarmTwo.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 184f405475d996c418f282f9bbb8bd9e
|
||||
VisualEffectImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3662
Assets/VFXGraph/TrailTesting.vfx
Normal file
3662
Assets/VFXGraph/TrailTesting.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/VFXGraph/TrailTesting.vfx.meta
Normal file
7
Assets/VFXGraph/TrailTesting.vfx.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 459c68ab11e069a4e99fd5941936b112
|
||||
VisualEffectImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
13
Documentation/InteractionSystem.md
Normal file
13
Documentation/InteractionSystem.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Interaction System
|
||||
|
||||
## Order Of Precedence
|
||||
1. Heavy Item Receiver
|
||||
2. Heavy Item
|
||||
3. Item
|
||||
4. Interactable (button)
|
||||
|
||||
Reasoning:
|
||||
- Since buttons may have bigger impact than heavy items when clicked, this gives option for heavy items to be moved first, before clicking.
|
||||
- Normal items, while important can clutter the inventory so taking heavy items first can help prevent accidental mis-clicks
|
||||
- Heavy Items being second ensures that while carrying a heavy item, the heavy receiver is selected first.
|
||||
- One is ignored if no heavy item is held.
|
200
GraphViz/output/expGraph_None.dot
Normal file
200
GraphViz/output/expGraph_None.dot
Normal file
@ -0,0 +1,200 @@
|
||||
digraph G {
|
||||
node0 [shape="box" color="cyan" style="filled" label="VFXExpressionMax Float
|
||||
Rate_a"]
|
||||
node1 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (25000)"]
|
||||
node2 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node3 [shape="box" color="cyan" style="filled" label="VFXExpressionCombine Float3
|
||||
bounds_center"]
|
||||
node4 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node5 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node6 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node7 [shape="box" color="cyan" style="filled" label="VFXExpressionCombine Float3
|
||||
bounds_size"]
|
||||
node8 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (5)"]
|
||||
node9 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (5)"]
|
||||
node10 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (5)"]
|
||||
node11 [shape="box" color="cyan" style="filled" label="VFXExpressionMin Float
|
||||
arcSphere_arc_a"]
|
||||
node12 [shape="box" color="lightgray" style="filled" label="VFXExpressionMax Float"]
|
||||
node13 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (6.283185)"]
|
||||
node14 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Float (6.283185)"]
|
||||
node15 [shape="box" color="cyan" style="filled" label="VFXExpressionTransformMatrix Matrix4x4
|
||||
transform_a"]
|
||||
node16 [shape="box" color="lightgray" style="filled" label="VFXExpressionTRSToMatrix Matrix4x4"]
|
||||
node17 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node18 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node19 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node20 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node21 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node22 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node23 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node24 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node25 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node26 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node27 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node28 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node29 [shape="box" color="lightgray" style="filled" label="VFXExpressionTRSToMatrix Matrix4x4"]
|
||||
node30 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Float3 ((0.00, 0.00, 0.00))"]
|
||||
node31 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node32 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node33 [shape="box" color="cyan" style="filled" label="VFXExpressionTransposeMatrix Matrix4x4
|
||||
inverseTranspose_a"]
|
||||
node34 [shape="box" color="lightgray" style="filled" label="VFXExpressionInverseTRSMatrix Matrix4x4"]
|
||||
node35 [shape="box" color="cyan" style="filled" label="VFXExpressionPow Float
|
||||
volumeFactor_a"]
|
||||
node36 [shape="box" color="lightgray" style="filled" label="VFXExpressionSubtract Float"]
|
||||
node37 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node38 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Float (3)"]
|
||||
node39 [shape="box" color="cyan" style="filled" label="VFXValue`1 Float (1)
|
||||
A_b"]
|
||||
node40 [shape="box" color="cyan" style="filled" label="VFXValue`1 Float (3)
|
||||
B_b"]
|
||||
node41 [shape="box" color="cyan" style="filled" label="VFXExpressionInverseTRSMatrix Matrix4x4
|
||||
InvFieldTransform_a"]
|
||||
node42 [shape="box" color="cyan" style="filled" label="VFXExpressionTRSToMatrix Matrix4x4
|
||||
FieldTransform_a"]
|
||||
node43 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node44 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node45 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node46 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node47 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node48 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node49 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node50 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node51 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float3"]
|
||||
node52 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node53 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node54 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node55 [shape="box" color="cyan" style="filled" label="VFXValue`1 Float (1)
|
||||
Intensity_a"]
|
||||
node56 [shape="box" color="cyan" style="filled" label="VFXExpressionMax Float
|
||||
Drag_a"]
|
||||
node57 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (1)"]
|
||||
node58 [shape="box" color="cyan" style="filled" label="VFXValue`1 Float (1)
|
||||
frequency_a"]
|
||||
node59 [shape="box" color="cyan" style="filled" label="VFXExpressionMin Int32
|
||||
octaves_a"]
|
||||
node60 [shape="box" color="lightgray" style="filled" label="VFXExpressionMax Int32"]
|
||||
node61 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Int32 (3)"]
|
||||
node62 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Int32 (1)"]
|
||||
node63 [shape="box" color="lightslategray" style="filled" label="VFXValue`1 Int32 (8)"]
|
||||
node64 [shape="box" color="cyan" style="filled" label="VFXExpressionMin Float
|
||||
roughness_a"]
|
||||
node65 [shape="box" color="lightgray" style="filled" label="VFXExpressionMax Float"]
|
||||
node66 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0.5)"]
|
||||
node67 [shape="box" color="cyan" style="filled" label="VFXExpressionMax Float
|
||||
lacunarity_a"]
|
||||
node68 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (2)"]
|
||||
node69 [shape="box" color="cyan" style="filled" label="VFXBuiltInExpression Float (DeltaTime)
|
||||
deltaTime_a
|
||||
deltaTime_b
|
||||
deltaTime_c"]
|
||||
node70 [shape="box" color="cyan" style="filled" label="VFXValue`1 Float (0.3)
|
||||
Scale_b"]
|
||||
node71 [shape="box" color="cyan" style="filled" label="VFXExpressionBakeCurve Float4
|
||||
Scale_c"]
|
||||
node72 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Curve (UnityEngine.AnimationCurve)"]
|
||||
node73 [shape="box" color="cyan" style="filled" label="VFXExpressionCombine Float2
|
||||
SpeedRange_c"]
|
||||
node74 [shape="box" color="lightgray" style="filled" label="VFXExpressionExtractComponent Float"]
|
||||
node75 [shape="box" color="lightgray" style="filled" label="VFXExpressionMax Float2"]
|
||||
node76 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float2"]
|
||||
node77 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node78 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0.4)"]
|
||||
node79 [shape="box" color="lightgray" style="filled" label="VFXExpressionCombine Float2"]
|
||||
node80 [shape="box" color="lightgray" style="filled" label="VFXExpressionDivide Float"]
|
||||
node81 [shape="box" color="lightgray" style="filled" label="VFXExpressionSubtract Float"]
|
||||
node82 [shape="box" color="lightgray" style="filled" label="VFXExpressionExtractComponent Float"]
|
||||
node83 [shape="box" color="cyan" style="filled" label="VFXExpressionBakeGradient Float2
|
||||
Color_d"]
|
||||
node84 [shape="box" color="lightgray" style="filled" label="VFXValue`1 ColorGradient (UnityEngine.Gradient)"]
|
||||
node85 [shape="box" color="cyan" style="filled" label="VFXExpressionCombine Float3
|
||||
Position_e"]
|
||||
node86 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node87 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node88 [shape="box" color="lightgray" style="filled" label="VFXValue`1 Float (0)"]
|
||||
node89 [shape="box" color="cyan" style="filled" label="VFXTexture2DValue Texture2D (52166)
|
||||
mainTexture"]
|
||||
node1 -> node0 [headlabel="0"]
|
||||
node2 -> node0 [headlabel="1"]
|
||||
node4 -> node3 [headlabel="0"]
|
||||
node5 -> node3 [headlabel="1"]
|
||||
node6 -> node3 [headlabel="2"]
|
||||
node8 -> node7 [headlabel="0"]
|
||||
node9 -> node7 [headlabel="1"]
|
||||
node10 -> node7 [headlabel="2"]
|
||||
node12 -> node11 [headlabel="0"]
|
||||
node14 -> node11 [headlabel="1"]
|
||||
node13 -> node12 [headlabel="0"]
|
||||
node2 -> node12 [headlabel="1"]
|
||||
node16 -> node15 [headlabel="0"]
|
||||
node29 -> node15 [headlabel="1"]
|
||||
node17 -> node16 [headlabel="0"]
|
||||
node21 -> node16 [headlabel="1"]
|
||||
node25 -> node16 [headlabel="2"]
|
||||
node18 -> node17 [headlabel="0"]
|
||||
node19 -> node17 [headlabel="1"]
|
||||
node20 -> node17 [headlabel="2"]
|
||||
node22 -> node21 [headlabel="0"]
|
||||
node23 -> node21 [headlabel="1"]
|
||||
node24 -> node21 [headlabel="2"]
|
||||
node26 -> node25 [headlabel="0"]
|
||||
node27 -> node25 [headlabel="1"]
|
||||
node28 -> node25 [headlabel="2"]
|
||||
node30 -> node29 [headlabel="0"]
|
||||
node30 -> node29 [headlabel="1"]
|
||||
node31 -> node29 [headlabel="2"]
|
||||
node32 -> node31 [headlabel="0"]
|
||||
node32 -> node31 [headlabel="1"]
|
||||
node32 -> node31 [headlabel="2"]
|
||||
node34 -> node33
|
||||
node15 -> node34
|
||||
node36 -> node35 [headlabel="0"]
|
||||
node38 -> node35 [headlabel="1"]
|
||||
node37 -> node36 [headlabel="0"]
|
||||
node2 -> node36 [headlabel="1"]
|
||||
node42 -> node41
|
||||
node43 -> node42 [headlabel="0"]
|
||||
node47 -> node42 [headlabel="1"]
|
||||
node51 -> node42 [headlabel="2"]
|
||||
node44 -> node43 [headlabel="0"]
|
||||
node45 -> node43 [headlabel="1"]
|
||||
node46 -> node43 [headlabel="2"]
|
||||
node48 -> node47 [headlabel="0"]
|
||||
node49 -> node47 [headlabel="1"]
|
||||
node50 -> node47 [headlabel="2"]
|
||||
node52 -> node51 [headlabel="0"]
|
||||
node53 -> node51 [headlabel="1"]
|
||||
node54 -> node51 [headlabel="2"]
|
||||
node57 -> node56 [headlabel="0"]
|
||||
node2 -> node56 [headlabel="1"]
|
||||
node60 -> node59 [headlabel="0"]
|
||||
node63 -> node59 [headlabel="1"]
|
||||
node61 -> node60 [headlabel="0"]
|
||||
node62 -> node60 [headlabel="1"]
|
||||
node65 -> node64 [headlabel="0"]
|
||||
node37 -> node64 [headlabel="1"]
|
||||
node66 -> node65 [headlabel="0"]
|
||||
node2 -> node65 [headlabel="1"]
|
||||
node68 -> node67 [headlabel="0"]
|
||||
node2 -> node67 [headlabel="1"]
|
||||
node72 -> node71
|
||||
node74 -> node73 [headlabel="0"]
|
||||
node80 -> node73 [headlabel="1"]
|
||||
node75 -> node74
|
||||
node76 -> node75 [headlabel="0"]
|
||||
node79 -> node75 [headlabel="1"]
|
||||
node77 -> node76 [headlabel="0"]
|
||||
node78 -> node76 [headlabel="1"]
|
||||
node2 -> node79 [headlabel="0"]
|
||||
node2 -> node79 [headlabel="1"]
|
||||
node37 -> node80 [headlabel="0"]
|
||||
node81 -> node80 [headlabel="1"]
|
||||
node82 -> node81 [headlabel="0"]
|
||||
node74 -> node81 [headlabel="1"]
|
||||
node75 -> node82
|
||||
node84 -> node83
|
||||
node86 -> node85 [headlabel="0"]
|
||||
node87 -> node85 [headlabel="1"]
|
||||
node88 -> node85 [headlabel="2"]
|
||||
}
|
Loading…
Reference in New Issue
Block a user