minor bug fixes, settings menu fixed, tutorial fixes
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m_Radius: 1.3
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Load Diff
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private float fastDeathduration = 1f;
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[SerializeField]
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private float deathDuration = 5f;
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[SerializeField]
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private string deathAnimationName = "PainScream";
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// Start is called before the first frame update
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{
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//animator.speed = 0;
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InLight();
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//animator.Play(this.deathAnimationName);
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isAlive = false;
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foreach(GameObject obj in this.objectsThatFallOnDeath)
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private float timeSinceTarget = 0f;
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private InGameManager manager;
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private bool prePauseStoppedState = false;
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//private bool prePauseStoppedState = false;
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[SerializeField]
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private BoxCollider leftHandDamage;
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private Vector3 previousPosition;
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[SerializeField]
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private Rigidbody rb;
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[SerializeField]
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private string parameterName = "DeltaVector";
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//[SerializeField]
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//private string parameterName = "DeltaVector";
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[SerializeField]
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private Vector3 avoidancePosDefault;
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private bool isPaused = false;
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private bool isTransitioning = false;
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[SerializeField]
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private float pauseTransitionDuration = 1f;
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// [SerializeField]
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//private float pauseTransitionDuration = 1f;
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[SerializeField]
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private Canvas gameCanvas;
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[SerializeField]
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private Canvas pausedCanvas;
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[SerializeField]
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private List<AudioSource> sounds = new List<AudioSource>();
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private List<float> initSoundVolumes = new List<float>();
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public bool IsPaused { get { return this.isPaused; } }
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}
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public void SetVolume(float volume)
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{
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for (int i = 0;i<sounds.Count;i++)
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{
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sounds[i].volume = initSoundVolumes[i]*volume;
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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pausedVolume.weight = 0;
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gameCanvas.gameObject.SetActive(true);
|
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pausedCanvas.gameObject.SetActive(false);
|
||||
|
||||
|
||||
foreach (AudioSource source in sounds)
|
||||
{
|
||||
initSoundVolumes.Add(source.volume);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -119,7 +133,7 @@ void Update()
|
||||
if (Input.GetButtonDown("Pause"))
|
||||
{
|
||||
this.TogglePause();
|
||||
print("Toggled!");
|
||||
|
||||
}
|
||||
|
||||
if (isTransitioning||true)
|
||||
|
@ -12,7 +12,10 @@ public class InGameMenuManager : MonoBehaviour
|
||||
private Animator menuAnimator;
|
||||
[SerializeField]
|
||||
private Scrollbar sensitivitySlider;
|
||||
[SerializeField]
|
||||
private Scrollbar volumeSlider;
|
||||
private PlayerComponent player;
|
||||
private InGameManager gameManager;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -21,6 +24,7 @@ void Start()
|
||||
settingsButton.onClick.AddListener(SettingsClicked);
|
||||
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
|
||||
player = GameObject.FindObjectOfType(typeof(PlayerComponent)) as PlayerComponent;
|
||||
gameManager = GameObject.FindObjectOfType<InGameManager>();
|
||||
}
|
||||
void SettingsClicked()
|
||||
{
|
||||
@ -33,7 +37,11 @@ void SettingsUnClicked()
|
||||
}
|
||||
public void UpdateSensitivity()
|
||||
{
|
||||
this.player.SetSensitivity(sensitivitySlider.value);
|
||||
this.player.SetSensitivity(sensitivitySlider.value*4f);
|
||||
}
|
||||
public void UpdateVolume()
|
||||
{
|
||||
gameManager.SetVolume(volumeSlider.value*2);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -7,8 +7,7 @@ public class ItemSelector : MonoBehaviour
|
||||
[SerializeField]
|
||||
private Camera cam;
|
||||
private InteractableItem selected;
|
||||
[SerializeField]
|
||||
private bool debug = false;
|
||||
|
||||
[SerializeField]
|
||||
private LayerMask mask;
|
||||
public static ItemSelector instance;
|
||||
|
@ -11,8 +11,8 @@ public class BasicLevelProgressionSystem : MonoBehaviour
|
||||
private WaypointMarker marker;
|
||||
[SerializeField]
|
||||
private PlayerComponent player;
|
||||
[SerializeField]
|
||||
private float minDist = 3;
|
||||
//[SerializeField]
|
||||
//private float minDist = 3;
|
||||
|
||||
[SerializeField]
|
||||
private List<ProgressionSection> sections;
|
||||
|
@ -6,8 +6,8 @@
|
||||
public class LevelZeroSpecial : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField]
|
||||
private int initalPlaceIndex = 0;
|
||||
//[SerializeField]
|
||||
//private int initalPlaceIndex = 0;
|
||||
[SerializeField]
|
||||
private DoorInteractable recepticleOne;
|
||||
|
||||
@ -70,8 +70,10 @@ void Update()
|
||||
marker2Ref.target = recepticals[1].transform;
|
||||
|
||||
marker3Ref.target = recepticals[2].transform;
|
||||
|
||||
markers.Add(marker2Ref);
|
||||
markers.Add(marker3Ref);
|
||||
|
||||
}
|
||||
if (isEnabled)
|
||||
{
|
||||
@ -86,9 +88,9 @@ void Update()
|
||||
WaypointMarker marker = markers[i];
|
||||
if (marker.gameObject.activeInHierarchy)
|
||||
{
|
||||
if (marker.target = recepitcal.transform)
|
||||
if (marker.target == recepitcal.transform)
|
||||
{
|
||||
marker.gameObject.SetActive(true);
|
||||
marker.gameObject.SetActive(false);
|
||||
markers.Remove(marker);
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,8 @@
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
|
||||
private float mouseX = 0;
|
||||
private float mouseY;
|
||||
//private float mouseX = 0;
|
||||
//private float mouseY;
|
||||
[SerializeField]
|
||||
private Camera cam;
|
||||
|
||||
@ -24,10 +24,10 @@ public class CameraController : MonoBehaviour
|
||||
public Vector3 Forward { get { return this.forward; } }
|
||||
public Vector3 Right { get { return this.right; } }
|
||||
|
||||
private float originalDist = 0;
|
||||
private float newDist = 0;
|
||||
[SerializeField]
|
||||
private bool isChild = false;
|
||||
//private float originalDist = 0;
|
||||
//private float newDist = 0;
|
||||
//[SerializeField]
|
||||
// private bool isChild = false;
|
||||
|
||||
|
||||
|
||||
|
@ -15,7 +15,9 @@ public class CameraShift : MonoBehaviour
|
||||
private float cameraSpeed = 5f;
|
||||
[SerializeField]
|
||||
private CinemachineFreeLook freelook;
|
||||
[SerializeField]
|
||||
private float initRadius = 3f;
|
||||
[SerializeField]
|
||||
private float aimingRadius = 2f;
|
||||
//[SerializeField]
|
||||
//private PlayerMovementController movementController;
|
||||
|
@ -17,13 +17,13 @@ public class PlayerAnimationController : MonoBehaviour
|
||||
private float sideStepSpeed;
|
||||
|
||||
private bool isRunning;
|
||||
private bool movementInterrupt = false;
|
||||
//private bool movementInterrupt = false;
|
||||
[SerializeField]
|
||||
private PlayerInteractionHandler interactionHandler;
|
||||
[SerializeField]
|
||||
private PlayerMovementController movement;
|
||||
|
||||
private float verticalAiming = 0;
|
||||
//private float verticalAiming = 0;
|
||||
[SerializeField]
|
||||
private Camera hiddenCam;
|
||||
|
||||
|
@ -10,7 +10,7 @@ public class PlayerMovementController : MonoBehaviour
|
||||
|
||||
private float x = 0;
|
||||
private float y = 0;
|
||||
private float mouseX = 0;
|
||||
//private float mouseX = 0;
|
||||
|
||||
private bool isRunning = false;
|
||||
private bool isSneaking = false;
|
||||
@ -71,7 +71,7 @@ private void GetMovementOld()
|
||||
public void SetSensitivity(float sensitivity)
|
||||
{
|
||||
this.freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;
|
||||
this.freelook.m_YAxis.m_MaxValue= initYSensitivity * sensitivity;
|
||||
this.freelook.m_YAxis.m_MaxSpeed= initYSensitivity * sensitivity;
|
||||
}
|
||||
private void MovePlayer()
|
||||
{
|
||||
@ -110,7 +110,7 @@ void Start()
|
||||
void Update()
|
||||
{
|
||||
if(isDead) return;
|
||||
AllowRotation = Input.GetMouseButton(1) || Input.GetAxis("Aim")>0.5f;
|
||||
AllowRotation = Input.GetMouseButton(1) || Input.GetAxis("Aim")>0.5f||IsRunning;
|
||||
GetMovementOld();
|
||||
MovePlayer();
|
||||
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user