minor bug fixes, settings menu fixed, tutorial fixes
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@ -28,8 +28,7 @@ public class SkinlessMonsterAnimator : MonoBehaviour
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private float fastDeathduration = 1f;
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[SerializeField]
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private float deathDuration = 5f;
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[SerializeField]
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private string deathAnimationName = "PainScream";
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// Start is called before the first frame update
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@ -123,7 +122,7 @@ public class SkinlessMonsterAnimator : MonoBehaviour
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{
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//animator.speed = 0;
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InLight();
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//animator.Play(this.deathAnimationName);
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isAlive = false;
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foreach(GameObject obj in this.objectsThatFallOnDeath)
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@ -44,7 +44,7 @@ public class SkinlessMonsterComponent : MonoBehaviour
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private float timeSinceTarget = 0f;
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private InGameManager manager;
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private bool prePauseStoppedState = false;
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//private bool prePauseStoppedState = false;
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[SerializeField]
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private BoxCollider leftHandDamage;
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@ -13,8 +13,8 @@ public class SwarmAnimator : MonoBehaviour
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private Vector3 previousPosition;
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[SerializeField]
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private Rigidbody rb;
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[SerializeField]
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private string parameterName = "DeltaVector";
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//[SerializeField]
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//private string parameterName = "DeltaVector";
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[SerializeField]
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private Vector3 avoidancePosDefault;
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