minor bug fixes, settings menu fixed, tutorial fixes

This commit is contained in:
2023-05-18 00:08:40 -04:00
parent 7f2dc9d2e3
commit 461a297e12
17 changed files with 629 additions and 534 deletions

View File

@ -11,8 +11,8 @@ public class BasicLevelProgressionSystem : MonoBehaviour
private WaypointMarker marker;
[SerializeField]
private PlayerComponent player;
[SerializeField]
private float minDist = 3;
//[SerializeField]
//private float minDist = 3;
[SerializeField]
private List<ProgressionSection> sections;

View File

@ -6,8 +6,8 @@ using UnityEngine.SceneManagement;
public class LevelZeroSpecial : MonoBehaviour
{
[SerializeField]
private int initalPlaceIndex = 0;
//[SerializeField]
//private int initalPlaceIndex = 0;
[SerializeField]
private DoorInteractable recepticleOne;
@ -70,8 +70,10 @@ public class LevelZeroSpecial : MonoBehaviour
marker2Ref.target = recepticals[1].transform;
marker3Ref.target = recepticals[2].transform;
markers.Add(marker2Ref);
markers.Add(marker3Ref);
}
if (isEnabled)
{
@ -86,9 +88,9 @@ public class LevelZeroSpecial : MonoBehaviour
WaypointMarker marker = markers[i];
if (marker.gameObject.activeInHierarchy)
{
if (marker.target = recepitcal.transform)
if (marker.target == recepitcal.transform)
{
marker.gameObject.SetActive(true);
marker.gameObject.SetActive(false);
markers.Remove(marker);
}
}