minor bug fixes, settings menu fixed, tutorial fixes
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@ -11,8 +11,8 @@ public class BasicLevelProgressionSystem : MonoBehaviour
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private WaypointMarker marker;
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[SerializeField]
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private PlayerComponent player;
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[SerializeField]
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private float minDist = 3;
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//[SerializeField]
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//private float minDist = 3;
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[SerializeField]
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private List<ProgressionSection> sections;
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@ -6,8 +6,8 @@ using UnityEngine.SceneManagement;
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public class LevelZeroSpecial : MonoBehaviour
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{
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[SerializeField]
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private int initalPlaceIndex = 0;
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//[SerializeField]
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//private int initalPlaceIndex = 0;
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[SerializeField]
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private DoorInteractable recepticleOne;
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@ -70,8 +70,10 @@ public class LevelZeroSpecial : MonoBehaviour
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marker2Ref.target = recepticals[1].transform;
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marker3Ref.target = recepticals[2].transform;
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markers.Add(marker2Ref);
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markers.Add(marker3Ref);
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}
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if (isEnabled)
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{
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@ -86,9 +88,9 @@ public class LevelZeroSpecial : MonoBehaviour
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WaypointMarker marker = markers[i];
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if (marker.gameObject.activeInHierarchy)
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{
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if (marker.target = recepitcal.transform)
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if (marker.target == recepitcal.transform)
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{
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marker.gameObject.SetActive(true);
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marker.gameObject.SetActive(false);
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markers.Remove(marker);
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}
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}
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