Steam lobby implemented
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@ -1,42 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public class VectorFieldHandler : MonoBehaviour
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{
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[SerializeField]
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private float avoidanceDist;
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[SerializeField]
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private List<Vector3> avoidances;
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[SerializeField]
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private Vector3 size;
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[SerializeField] private float avoidanceDist;
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[SerializeField] private List<Vector3> avoidances;
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[SerializeField] private Vector3 size;
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[SerializeField] private VisualEffect effect;
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private Texture3D vField;
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[SerializeField]
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private VisualEffect effect;
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// Start is called before the first frame update
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void Start()
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private void Start()
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{
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vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0);
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for(int x = 0;x<size.x;x++)
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{
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for(int y = 0; y < size.y; y++)
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{
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for(int z = 0; z<size.z; z++)
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{
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vField.SetPixel(x, y, z, new Color(1, 0, 0, 0));
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}
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}
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}
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for (var x = 0; x < size.x; x++)
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for (var y = 0; y < size.y; y++)
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for (var z = 0; z < size.z; z++)
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vField.SetPixel(x, y, z, new Color(1, 0, 0, 0));
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//vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0));
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effect.SetTexture("VectorField", vField);
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}
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// Update is called once per frame
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void Update()
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private void Update()
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{
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}
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}
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}
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