spawnable stuff

This commit is contained in:
sebastianhampel1 2023-05-31 15:50:04 -04:00
parent 3656e8a4d5
commit c7647c8097
5 changed files with 996 additions and 0 deletions

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@ -165,6 +165,7 @@ MonoBehaviour:
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speed: 8
gravity: 0
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@ -1,3 +1,5 @@
using FishNet.Managing;
using FishNet.Managing.Statistic;
using FishNet.Object;
using UnityEngine;
using UnityEngine.InputSystem;
@ -13,10 +15,12 @@ public class PlayerInputDriver : NetworkBehaviour
[SerializeField] public float jumpSpeed = 6f;
[SerializeField] public float speed = 8f;
[SerializeField] public float gravity = -9.8f;
[SerializeField] private GameObject spawnable;
private void Start()
{
_characterController = GetComponent(typeof(CharacterController)) as CharacterController;
_jump = false;
}
private void Update()
{
@ -34,6 +38,12 @@ private void Update()
_jump = false;
}
}
if (Input.GetKeyDown(KeyCode.Return))
{
GameObject obj = Instantiate(spawnable);
ServerManager.Spawn(obj);
}
_moveDirection.y += gravity * Time.deltaTime;
_characterController.Move(_moveDirection * Time.deltaTime);
}

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