spawnable stuff
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@ -14,6 +14,7 @@ MonoBehaviour:
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@ -165,6 +165,7 @@ MonoBehaviour:
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jumpSpeed: 6
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speed: 8
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gravity: 0
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@ -1,3 +1,5 @@
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using FishNet.Managing;
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using FishNet.Managing.Statistic;
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using FishNet.Object;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -13,10 +15,12 @@ public class PlayerInputDriver : NetworkBehaviour
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[SerializeField] public float jumpSpeed = 6f;
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[SerializeField] public float speed = 8f;
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[SerializeField] public float gravity = -9.8f;
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[SerializeField] private GameObject spawnable;
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private void Start()
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{
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_characterController = GetComponent(typeof(CharacterController)) as CharacterController;
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_jump = false;
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}
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private void Update()
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{
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@ -34,6 +38,12 @@ private void Update()
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_jump = false;
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}
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}
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if (Input.GetKeyDown(KeyCode.Return))
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{
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GameObject obj = Instantiate(spawnable);
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ServerManager.Spawn(obj);
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}
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_moveDirection.y += gravity * Time.deltaTime;
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_characterController.Move(_moveDirection * Time.deltaTime);
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}
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977
Assets/FishNet/Demos/Network LOD/Prefabs/PowerCore.prefab
Normal file
977
Assets/FishNet/Demos/Network LOD/Prefabs/PowerCore.prefab
Normal file
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Loading…
Reference in New Issue
Block a user