Steam lobby implemented

This commit is contained in:
Madhav Kapa
2023-06-01 08:03:48 -07:00
parent c7647c8097
commit 49efee80e2
95 changed files with 10258 additions and 6167 deletions

View File

@ -1,38 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestSkinnlessMonster : MonoBehaviour
{
[SerializeField]
private SkinlessMonsterComponent monster;
[SerializeField]
private Camera cam;
[SerializeField] private SkinlessMonsterComponent monster;
[SerializeField] private Camera cam;
// Start is called before the first frame update
void Start()
private void Start()
{
}
// Update is called once per frame
void Update()
private void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
monster.Target(cam.gameObject, true);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
monster.TargetFlare(cam.gameObject, 1, 1);
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
monster.RunAwayFrom(cam.gameObject, 1, 1);
}
if (Input.GetKeyDown(KeyCode.Alpha0))
{
monster.Stop();
}
if (Input.GetKeyDown(KeyCode.Alpha1)) monster.Target(cam.gameObject, true);
if (Input.GetKeyDown(KeyCode.Alpha2)) monster.TargetFlare(cam.gameObject, 1, 1);
if (Input.GetKeyDown(KeyCode.Alpha3)) monster.RunAwayFrom(cam.gameObject, 1, 1);
if (Input.GetKeyDown(KeyCode.Alpha0)) monster.Stop();
}
}
}