Steam lobby implemented

This commit is contained in:
Madhav Kapa
2023-06-01 08:03:48 -07:00
parent c7647c8097
commit 49efee80e2
95 changed files with 10258 additions and 6167 deletions

View File

@ -1,40 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EmissiveLightMatching : MonoBehaviour
{
[SerializeField]
private List<int> indexes;
private List<Color> colors= new List<Color>();
[SerializeField]
private Light reference;
[SerializeField] private List<int> indexes;
[SerializeField] private Light reference;
private readonly List<Color> colors = new();
private float initIntensity;
private void Awake()
{
initIntensity = reference.intensity;
}
// Start is called before the first frame update
void Start()
private void Start()
{
foreach(int index in indexes) {
colors.Add(this.gameObject.GetComponent<MeshRenderer>().materials[index].GetColor("_EmissiveColor"));
}
foreach (var index in indexes)
colors.Add(gameObject.GetComponent<MeshRenderer>().materials[index].GetColor("_EmissiveColor"));
}
// Update is called once per frame
void Update()
private void Update()
{
int x = 0;
foreach(int i in indexes)
var x = 0;
foreach (var i in indexes)
{
this.gameObject.GetComponent<MeshRenderer>().materials[i].SetColor("_EmissiveColor", colors[x] * ((10*reference.intensity / initIntensity)));
gameObject.GetComponent<MeshRenderer>().materials[i].SetColor("_EmissiveColor",
colors[x] * (10 * reference.intensity / initIntensity));
x++;
}
}
}
}