Steam lobby implemented

This commit is contained in:
Madhav Kapa
2023-06-01 08:03:48 -07:00
parent c7647c8097
commit 49efee80e2
95 changed files with 10258 additions and 6167 deletions

View File

@ -1,39 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestAnimationParameters : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private int attackIndex;
[SerializeField] private int attack;
[SerializeField] private bool inlight;
[SerializeField] private int attackScream;
private Animator animator;
[SerializeField]
private float speed = 0;
[SerializeField]
private int attackIndex = 0;
[SerializeField]
private int attack = 0;
private int pattack = -1;
[SerializeField]
private bool inlight = false;
[SerializeField]
private int attackScream = 0;
private int pAttackScream = -1;
// Start is called before the first frame update
void Start()
private void Start()
{
animator= GetComponent<Animator>();
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
private void Update()
{
animator.SetFloat("Speed", speed);
animator.SetInteger("AttackIndex", attackIndex);
if (Input.GetKeyDown(KeyCode.Tab)){
if (Input.GetKeyDown(KeyCode.Tab))
{
animator.SetTrigger("Attack");
pattack = attack;
};
}
;
animator.SetBool("InLight", inlight);
if (Input.GetKeyDown(KeyCode.Space))
{
@ -41,4 +42,4 @@ public class TestAnimationParameters : MonoBehaviour
pAttackScream = attackScream;
}
}
}
}