Steam lobby implemented
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@ -1,39 +1,40 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestAnimationParameters : MonoBehaviour
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{
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[SerializeField] private float speed;
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[SerializeField] private int attackIndex;
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[SerializeField] private int attack;
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[SerializeField] private bool inlight;
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[SerializeField] private int attackScream;
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private Animator animator;
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[SerializeField]
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private float speed = 0;
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[SerializeField]
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private int attackIndex = 0;
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[SerializeField]
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private int attack = 0;
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private int pattack = -1;
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[SerializeField]
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private bool inlight = false;
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[SerializeField]
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private int attackScream = 0;
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private int pAttackScream = -1;
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// Start is called before the first frame update
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void Start()
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private void Start()
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{
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animator= GetComponent<Animator>();
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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private void Update()
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{
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animator.SetFloat("Speed", speed);
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animator.SetInteger("AttackIndex", attackIndex);
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if (Input.GetKeyDown(KeyCode.Tab)){
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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animator.SetTrigger("Attack");
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pattack = attack;
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};
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}
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;
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animator.SetBool("InLight", inlight);
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if (Input.GetKeyDown(KeyCode.Space))
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{
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@ -41,4 +42,4 @@ public class TestAnimationParameters : MonoBehaviour
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pAttackScream = attackScream;
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}
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}
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}
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}
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