Updated aim
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9f71b56c94
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@ -139,7 +139,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 0
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@ -191,7 +191,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0.87288135
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m_HasExitTime: 0
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@ -727,7 +727,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0.6428572
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m_HasExitTime: 0
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@ -806,7 +806,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0.87288135
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m_HasExitTime: 0
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@ -972,7 +972,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0.975
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m_HasExitTime: 0
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@ -1078,7 +1078,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 0
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@ -1437,7 +1437,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 0
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@ -1535,7 +1535,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 0
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@ -1578,11 +1578,11 @@ PrefabInstance:
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propertyPath: m_LocalRotation.z
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value: 0.015478803
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value: 0.0154787935
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propertyPath: m_LocalRotation.w
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@ -1594,11 +1594,11 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x
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@ -1622,11 +1622,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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@ -2449,7 +2449,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &1145314264
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -4474,6 +4474,18 @@ PrefabInstance:
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propertyPath: m_Center.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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value: 0.99545825
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@ -4538,6 +4550,30 @@ PrefabInstance:
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propertyPath: m_Name
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value: AstronautWithCamera
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propertyPath: m_DistanceLimit
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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value: 1.32
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propertyPath: m_LocalRotation.w
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value: 0.9965996
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@ -4554,6 +4590,34 @@ PrefabInstance:
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propertyPath: m_LocalRotation.z
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propertyPath: m_LookaheadTime
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_SoftZoneWidth
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value: 0.8
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objectReference: {fileID: 0}
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propertyPath: m_VerticalDamping
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 365318977786174402, guid: 57a1e0f3274302943993b8f55e87f3c9, type: 3}
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propertyPath: m_HorizontalDamping
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value: 0
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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value: 0.9974095
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@ -4646,10 +4710,26 @@ PrefabInstance:
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value:
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propertyPath: m_text
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value: Health:10
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objectReference: {fileID: 0}
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value: 29.8
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propertyPath: m_fontStyle
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_enableWordWrapping
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_overrideHtmlColors
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3430889494742284928, guid: 57a1e0f3274302943993b8f55e87f3c9, type: 3}
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propertyPath: firePower
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value: 40
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@ -4785,7 +4865,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1003663202}
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m_LocalRotation: {x: 0.5816941, y: -0, z: -0, w: 0.8134076}
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m_LocalPosition: {x: 0.33358335, y: 3.54, z: 7.84}
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m_LocalPosition: {x: 0.33358335, y: 3.54, z: 31.72}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -9343,7 +9423,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &2073197277
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -53,36 +53,9 @@ void Start()
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// Update is called once per frame
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void Update()
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{
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if (itemSelector == null)
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{
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itemSelector = ItemSelector.instance;
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}
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if (useItemSelector)
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{
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InteractableItem item = this.itemSelector.Selected;
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if(item != null)
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{
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if (item is HeavyInteractableItem)
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{
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heavyItemsInRange = new List<HeavyInteractableItem>() { (HeavyInteractableItem)item };
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itemsInRange = new List<InteractableItem> { item };
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print("Item:" + item.name);
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}
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else
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{
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itemsInRange = new List<InteractableItem> { item };
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heavyItemsInRange = new List<HeavyInteractableItem>();
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}
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}
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else
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{
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itemsInRange = new List<InteractableItem>();
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heavyItemsInRange = new List<HeavyInteractableItem>();
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}
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}
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if(Input.GetButtonDown("Fire1"))
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{
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if (this.GunEnabled)
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@ -218,7 +191,7 @@ public void DisableFlashlight()
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private void OnTriggerEnter(Collider other)
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{
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/* if(other.gameObject.GetComponent<InteractableItem>() != null)
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if(other.gameObject.GetComponent<InteractableItem>() != null)
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{
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InteractableItem item = other.gameObject.GetComponent<InteractableItem>();
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if(item is InteractableItem && item is not HeavyInteractableItem)
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@ -231,11 +204,11 @@ private void OnTriggerEnter(Collider other)
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heavyItemsInRange.Add((HeavyInteractableItem)item);
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}
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}*/
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}
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}
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private void OnTriggerExit(Collider other)
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{
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/*if (other.gameObject.GetComponent<InteractableItem>() != null)
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if (other.gameObject.GetComponent<InteractableItem>() != null)
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{
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InteractableItem item = other.gameObject.GetComponent<InteractableItem>();
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if (item is InteractableItem && item is not HeavyInteractableItem)
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@ -250,6 +223,6 @@ private void OnTriggerExit(Collider other)
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//itemsInRange.Remove((HeavyInteractableItem)(item));
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heavyItemsInRange.Remove((HeavyInteractableItem)item);
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}
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}*/
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}
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}
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}
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