BIG UPDATE: Added Shoot Effect and models
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@ -1735,6 +1735,21 @@ MonoBehaviour:
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noiseManager: {fileID: 1000589094}
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shift: {fileID: 0}
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isDead: 0
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onFire:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1000589095}
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m_TargetAssemblyTypeName: PlayerComponent, Assembly-CSharp
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m_MethodName: ShootEffect
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &1542395871221419507
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GameObject:
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m_ObjectHideFlags: 0
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