BIG UPDATE: Added Shoot Effect and models
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--- !u!1 &419666055
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -7407,7 +7480,7 @@ Transform:
|
|||||||
- {fileID: 292410630}
|
- {fileID: 292410630}
|
||||||
- {fileID: 928923656}
|
- {fileID: 928923656}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 4
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1001 &775952738
|
--- !u!1001 &775952738
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
@ -12718,7 +12791,7 @@ Transform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 859603111}
|
- {fileID: 859603111}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 9
|
m_RootOrder: 10
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1418560837
|
--- !u!1 &1418560837
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -13624,7 +13697,7 @@ Transform:
|
|||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 8
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1487562391
|
--- !u!1 &1487562391
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -13970,7 +14043,7 @@ Transform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1248388327}
|
- {fileID: 1248388327}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 11
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1509297597
|
--- !u!1 &1509297597
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -16080,7 +16153,7 @@ Transform:
|
|||||||
- {fileID: 491585569}
|
- {fileID: 491585569}
|
||||||
- {fileID: 2111333905}
|
- {fileID: 2111333905}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 6
|
m_RootOrder: 7
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1773641779
|
--- !u!1 &1773641779
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -18653,7 +18726,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 45c12103d2029a5438cb85f892fb14b7, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 45c12103d2029a5438cb85f892fb14b7, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 1
|
value: 2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 45c12103d2029a5438cb85f892fb14b7, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 45c12103d2029a5438cb85f892fb14b7, type: 3}
|
||||||
propertyPath: m_LocalScale.x
|
propertyPath: m_LocalScale.x
|
||||||
@ -19453,7 +19526,7 @@ Transform:
|
|||||||
- {fileID: 641409463}
|
- {fileID: 641409463}
|
||||||
- {fileID: 1170183944}
|
- {fileID: 1170183944}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 5
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &2044603036
|
--- !u!1 &2044603036
|
||||||
GameObject:
|
GameObject:
|
||||||
|
12406
Assets/Scenes/Levels/Level1.unity
Normal file
12406
Assets/Scenes/Levels/Level1.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Levels/Level1.unity.meta
Normal file
7
Assets/Scenes/Levels/Level1.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 12d7a5467a42d3544b6eab259d3bdab8
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -12846,6 +12846,7 @@ GameObject:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 1216130419}
|
- component: {fileID: 1216130419}
|
||||||
|
- component: {fileID: 1216130420}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Sceen
|
m_Name: Sceen
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -12872,6 +12873,18 @@ Transform:
|
|||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
||||||
|
--- !u!114 &1216130420
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1216130418}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5d3be27722d62464fb70b9c80c9ba688, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1 &1216168436
|
--- !u!1 &1216168436
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
8
Assets/Screenshots.meta
Normal file
8
Assets/Screenshots.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7262a7ec7239d67419847b0e3667c442
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
31
Assets/Scripts/MainMenu/Screenshot.cs
Normal file
31
Assets/Scripts/MainMenu/Screenshot.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Screenshot : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.P))
|
||||||
|
{ // capture screen shot on left mouse button down
|
||||||
|
|
||||||
|
string folderPath = "Assets/Screenshots/"; // the path of your project folder
|
||||||
|
|
||||||
|
if (!System.IO.Directory.Exists(folderPath)) // if this path does not exist yet
|
||||||
|
System.IO.Directory.CreateDirectory(folderPath); // it will get created
|
||||||
|
|
||||||
|
var screenshotName =
|
||||||
|
"Screenshot_" +
|
||||||
|
System.DateTime.Now.ToString("dd-MM-yyyy-HH-mm-ss") + // puts the current time right into the screenshot name
|
||||||
|
".png"; // put youre favorite data format here
|
||||||
|
ScreenCapture.CaptureScreenshot(System.IO.Path.Combine(folderPath, screenshotName), 2); // takes the sceenshot, the "2" is for the scaled resolution, you can put this to 600 but it will take really long to scale the image up
|
||||||
|
Debug.Log(folderPath + screenshotName); // You get instant feedback in the console
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/MainMenu/Screenshot.cs.meta
Normal file
11
Assets/Scripts/MainMenu/Screenshot.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5d3be27722d62464fb70b9c80c9ba688
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -101,4 +101,8 @@ public void Damage(float damage, bool applyShake = false)
|
|||||||
health -= damage;
|
health -= damage;
|
||||||
if (applyShake) ShakeCamera(15, 5);
|
if (applyShake) ShakeCamera(15, 5);
|
||||||
}
|
}
|
||||||
|
public void ShootEffect()
|
||||||
|
{
|
||||||
|
ShakeCamera(1, 2);
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
[RequireComponent(typeof(Collider))]
|
[RequireComponent(typeof(Collider))]
|
||||||
public class PlayerInteractionHandler : MonoBehaviour
|
public class PlayerInteractionHandler : MonoBehaviour
|
||||||
@ -45,6 +46,8 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
|
|
||||||
public Transform CarryingPos => carryingPos;
|
public Transform CarryingPos => carryingPos;
|
||||||
|
|
||||||
|
public UnityEvent onFire;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@ -82,6 +85,7 @@ private void Update()
|
|||||||
pistol.Fire();
|
pistol.Fire();
|
||||||
noiseManager.ShotFired();
|
noiseManager.ShotFired();
|
||||||
tempInvent.Remove(pistol.projectileName);
|
tempInvent.Remove(pistol.projectileName);
|
||||||
|
onFire.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user