updated scene
This commit is contained in:
parent
49efee80e2
commit
d058d35aea
@ -8,86 +8,7 @@
|
||||
<option name="autoReloadType" value="SELECTIVE" />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="8e9b3697-c9b4-441a-aeed-4ea7b4488600" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Adobe/Substance3DForUnity/Editor/Adobe.Substance.Editor.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Adobe/Substance3DForUnity/Editor/Adobe.Substance.Editor.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Adobe/Substance3DForUnity/Runtime/Adobe.Substance.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Adobe/Substance3DForUnity/Runtime/Adobe.Substance.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Adobe/Substance3DForUnity/Runtime/Runtime/Adobe.Substance.Runtime.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Adobe/Substance3DForUnity/Runtime/Runtime/Adobe.Substance.Runtime.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/DefaultPrefabObjects.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/DefaultPrefabObjects.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/CodeGenerating/Unity.FishNet.CodeGen.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/CodeGenerating/Unity.FishNet.CodeGen.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.sln.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/CodeGenerating/cecil-0.11.4/MonoFN.Cecil.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/CodeGenerating/cecil-0.11.4/MonoFN.Cecil.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Demos/FishNet.Demos.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/Demos/FishNet.Demos.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Demos/Network LOD/Prefabs/mydef.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/Demos/Network LOD/Prefabs/mydef.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Example/FishNet.Example.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/Example/FishNet.Example.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Plugins/FishyFacepunch/SteamManager.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Plugins/FishyFacepunch/SteamManager.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Runtime/Config.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/Runtime/Config.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Runtime/FishNet.Runtime.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FishNet/Runtime/FishNet.Runtime.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/LiteNetLib.csproj.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Posix.dll.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Posix.dll.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Posix.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Posix.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Win32.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Win32.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Win64.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Packages/Facepunch/Facepunch.Steamworks.Win64.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Packages/Facepunch/redistributable_bin/steam_api.dll.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Packages/Facepunch/redistributable_bin/steam_api.dll.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/CharacterControllerForce.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/CharacterControllerForce.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/DGemItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/DGemItem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Darkness/VectorFieldHandler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Darkness/VectorFieldHandler.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/DynamicLine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/DynamicLine.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/AI/SkinlessMonsterAnimator.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/AI/SkinlessMonsterAnimator.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/AI/SkinlessMonsterComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/AI/SkinlessMonsterComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/AI/Tester/TestSkinnlessMonster.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/AI/Tester/TestSkinnlessMonster.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/DummyComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/DummyComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/MonsterComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/MonsterComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/Robot/IKControl_Robot.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/Robot/IKControl_Robot.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/Robot/RobotMouthAnimator.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/Robot/RobotMouthAnimator.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enemies/SwarmAnimator.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enemies/SwarmAnimator.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Enviornment/EmissiveLightMatching.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Enviornment/EmissiveLightMatching.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Experimental/TestAnimationParameters.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Experimental/TestAnimationParameters.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Game/InGameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Game/InGameManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Game/InGameMenuManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Game/InGameMenuManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Game/Optimizer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Game/Optimizer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GemItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GemItem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Holograms/RotatingHologram.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Holograms/RotatingHologram.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interactable/Insertable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interactable/Insertable.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interactable/Interactable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interactable/Interactable.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Interactable/ItemSelector.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Interactable/ItemSelector.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Inventory/Inventory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Inventory/Inventory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Inventory/TempInventory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Inventory/TempInventory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/CarryableItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/CarryableItem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/DoorInteractable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/DoorInteractable.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/FlareBeacon/FlareBeacon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/FlareBeacon/FlareBeacon.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/GenericInteractable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/GenericInteractable.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/HeavyInteractableItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/HeavyInteractableItem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/HeavyItemReceiver.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/HeavyItemReceiver.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/InteractableItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/InteractableItem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/KeyItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/KeyItem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/Pistol/BulletComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/Pistol/BulletComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/Pistol/PistolAnimationAimAssist.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/Pistol/PistolAnimationAimAssist.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/Pistol/PistolComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/Pistol/PistolComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/Registers/FlareRegister.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/Registers/FlareRegister.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Item/SpecialItemCycler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Item/SpecialItemCycler.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Levels/Level0Scripts/BasicLevelProgressionSystem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Levels/Level0Scripts/BasicLevelProgressionSystem.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Levels/Level0Scripts/LevelZeroSpecial.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Levels/Level0Scripts/LevelZeroSpecial.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/MainMenu/MainMenuManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/MainMenu/MainMenuManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CameraController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CameraController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/CameraShift.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/CameraShift.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/NoiseVisibilitySettingsManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/NoiseVisibilitySettingsManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerAim.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerAim.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerAnimationController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerAnimationController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerInteractionHandler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerInteractionHandler.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerMovementController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerMovementController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/StatsOutputScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/StatsOutputScreen.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/ObjectiveText.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/ObjectiveText.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/WaypointMarker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/WaypointMarker.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Sprites/EmojiOne.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Sprites/EmojiOne.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_HDRP_v1.0.1.unitypackage.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_URP_v1.0.1.unitypackage.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/SceneTemplateSettings.json" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/SceneTemplateSettings.json" afterDir="false" />
|
||||
</list>
|
||||
<list default="true" id="8e9b3697-c9b4-441a-aeed-4ea7b4488600" name="Changes" comment="" />
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
@ -95,7 +16,7 @@
|
||||
</component>
|
||||
<component name="HighlightingSettingsPerFile">
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/FriendObject.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/SteamFriendManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/SteamFriendsManager.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/SteamManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$USER_HOME$/Downloads/Unity-Facepunch-Steamwork-tutorial-main/Assets/SteamFriendsManager.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
</component>
|
||||
@ -180,7 +101,7 @@
|
||||
<workItem from="1685636004032" duration="545000" />
|
||||
<workItem from="1685636572156" duration="4819000" />
|
||||
<workItem from="1685617055026" duration="83000" />
|
||||
<workItem from="1685617157524" duration="1587000" />
|
||||
<workItem from="1685617157524" duration="2453000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
@ -240,128 +240,6 @@ RectTransform:
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: -20, y: -20}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &445329626
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 445329627}
|
||||
- component: {fileID: 445329630}
|
||||
- component: {fileID: 445329629}
|
||||
- component: {fileID: 445329628}
|
||||
m_Layer: 5
|
||||
m_Name: Achivment 1
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &445329627
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 445329626}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1705035793}
|
||||
m_Father: {fileID: 999584516}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 204}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &445329628
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 445329626}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 445329629}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!114 &445329629
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 445329626}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &445329630
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 445329626}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1 &485978216
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -395,7 +273,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 1431383677}
|
||||
m_Father: {fileID: 999584516}
|
||||
m_RootOrder: 6
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@ -446,8 +324,8 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName:
|
||||
- m_Target: {fileID: 822391268}
|
||||
m_TargetAssemblyTypeName: SteamLobbyManager, Assembly-CSharp
|
||||
m_MethodName: CreateLobbyAsync
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
@ -1092,6 +970,8 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 822391267}
|
||||
- component: {fileID: 822391266}
|
||||
- component: {fileID: 822391269}
|
||||
- component: {fileID: 822391268}
|
||||
m_Layer: 0
|
||||
m_Name: SteamManager
|
||||
m_TagString: Untagged
|
||||
@ -1114,7 +994,19 @@ MonoBehaviour:
|
||||
appId: 480
|
||||
onSteamFailed:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 1172021617}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 1
|
||||
m_CallState: 2
|
||||
--- !u!4 &822391267
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1130,6 +1022,117 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &822391268
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 822391265}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d4b922de688dc97428e1fcaec4244b9e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
onLobbyCreated:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
onLobbyJoined:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 485978216}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 2064743393}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 1
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 1098458740}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 1
|
||||
m_CallState: 2
|
||||
onLobbyLeave:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 485978216}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 1
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 2064743393}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 1098458740}
|
||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||
m_MethodName: SetActive
|
||||
m_Mode: 6
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
inLobbyFriend: {fileID: 4515538684322551741, guid: 0568386c4d673bc4b86e9c4fb6d78b8d, type: 3}
|
||||
content: {fileID: 1603187152}
|
||||
--- !u!114 &822391269
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 822391265}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3e1287d29b0590b4086746e0ea190f4e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
playerprofile: {fileID: 513622442}
|
||||
playername: {fileID: 1254817}
|
||||
friendsContent: {fileID: 1603187152}
|
||||
friendObj: {fileID: 4515538684322551741, guid: 2fe0c7c1393a9ac4e9322c657de9c116, type: 3}
|
||||
--- !u!1 &865388992
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1164,7 +1167,7 @@ RectTransform:
|
||||
- {fileID: 2024753069}
|
||||
- {fileID: 1513343930}
|
||||
m_Father: {fileID: 999584516}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
@ -1493,7 +1496,6 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 2071724007}
|
||||
- {fileID: 1190329762}
|
||||
- {fileID: 445329627}
|
||||
- {fileID: 1172021618}
|
||||
- {fileID: 865388993}
|
||||
- {fileID: 1098458741}
|
||||
@ -1541,7 +1543,7 @@ RectTransform:
|
||||
- {fileID: 672242748}
|
||||
- {fileID: 798924317}
|
||||
m_Father: {fileID: 999584516}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
@ -1648,7 +1650,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 1967948634}
|
||||
m_Father: {fileID: 999584516}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@ -1742,7 +1744,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1322653231}
|
||||
- component: {fileID: 1322653230}
|
||||
- component: {fileID: 1322653229}
|
||||
- component: {fileID: 1322653232}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
@ -1750,26 +1752,6 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1322653229
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1322653228}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &1322653230
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1800,6 +1782,36 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1322653232
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1322653228}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_MoveRepeatDelay: 0.5
|
||||
m_MoveRepeatRate: 0.1
|
||||
m_XRTrackingOrigin: {fileID: 0}
|
||||
m_ActionsAsset: {fileID: -944628639613478452, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_PointAction: {fileID: -1654692200621890270, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_MoveAction: {fileID: -8784545083839296357, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_SubmitAction: {fileID: 392368643174621059, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_CancelAction: {fileID: 7727032971491509709, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_LeftClickAction: {fileID: 3001919216989983466, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_MiddleClickAction: {fileID: -2185481485913320682, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_RightClickAction: {fileID: -4090225696740746782, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_ScrollWheelAction: {fileID: 6240969308177333660, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_TrackedDevicePositionAction: {fileID: 6564999863303420839, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_TrackedDeviceOrientationAction: {fileID: 7970375526676320489, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
|
||||
m_DeselectOnBackgroundClick: 1
|
||||
m_PointerBehavior: 0
|
||||
m_CursorLockBehavior: 0
|
||||
--- !u!1 &1371145426
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2198,86 +2210,6 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalFit: 1
|
||||
m_VerticalFit: 1
|
||||
--- !u!1 &1705035792
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1705035793}
|
||||
- component: {fileID: 1705035795}
|
||||
- component: {fileID: 1705035794}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1705035793
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1705035792}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 445329627}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1705035794
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1705035792}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Unlock ach 1
|
||||
--- !u!222 &1705035795
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1705035792}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1 &1861591199
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2558,7 +2490,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 2104398653}
|
||||
m_Father: {fileID: 999584516}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@ -2609,8 +2541,8 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName:
|
||||
- m_Target: {fileID: 822391268}
|
||||
m_TargetAssemblyTypeName: SteamLobbyManager, Assembly-CSharp
|
||||
m_MethodName: LeaveLobby
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
|
Loading…
Reference in New Issue
Block a user