fixed camera rotation bug
As player ran in a straight line, camera lag causes camera to rotate slightly. Fixed this bug by changing Cinemachine Freelook 'orbit binding mode' to 'lock to target on assign' mode. Player runs in straight line now!
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@ -226,7 +226,7 @@ Transform:
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m_LocalRotation: {x: 0.0718026, y: -0.0602704, z: 0.016577827, w: 0.99545825}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -474,7 +474,7 @@ Transform:
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@ -612,7 +612,7 @@ MonoBehaviour:
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m_RecenteringTime: 2
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m_Orbits:
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- m_Height: 4.5
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@ -777,7 +777,7 @@ Transform:
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m_LocalRotation: {x: 0.05368384, y: -0.06056196, z: 0.0154787935, w: 0.9965996}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -989,7 +989,7 @@ Transform:
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m_LocalRotation: {x: 0.03559524, y: -0.060832832, z: 0.014377572, w: 0.9974095}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -1078,8 +1078,8 @@ Transform:
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m_LocalPosition: {x: -1.0329641, y: 1.3199979, z: -2.4649105}
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m_LocalRotation: {x: 0.15114106, y: -0.061787784, z: 0.009466145, w: 0.9865339}
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m_LocalPosition: {x: -0.000023298204, y: 1.3199862, z: -2.4649107}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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