Added Site Data

This commit is contained in:
sebastianhampel1 2023-04-09 22:30:54 -04:00
parent d4e49ea8e5
commit deda6a7810
25 changed files with 20228 additions and 4 deletions

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static UnityEngine.UI.Image;
public class PistolComponent : MonoBehaviour
{
@ -10,6 +11,7 @@ public class PistolComponent : MonoBehaviour
private bool IsEnabled = false;
GameObject targetObject;
[SerializeField]
GameObject targetObjectPrefab;
[SerializeField]
@ -21,6 +23,8 @@ public class PistolComponent : MonoBehaviour
[SerializeField]
private float maxProjectileDuration = 5f;
//private Dictionary<int,float> projectiles = new Dictionary<int, float>();
// Start is called before the first frame update
@ -34,6 +38,21 @@ void Update()
{
}
private float CalculateDrop(Vector3 origin,Vector3 destination,Vector3 force)
{
// Calculate the initial velocity required to reach the destination.
Vector3 displacement = destination - origin;
float time = Mathf.Sqrt(2f * displacement.magnitude / Physics.gravity.magnitude);
Vector3 velocity = (displacement - 0.5f * Physics.gravity * time * time) / time + force;
// Calculate the height the object will reach during its flight.
float maxHeight = origin.y + velocity.y * time - 0.5f * Physics.gravity.y * time * time;
// Calculate the distance the object will drop during its flight.
float dropDistance = maxHeight - destination.y;
return dropDistance;
}
private void FixedUpdate()
{
@ -44,6 +63,9 @@ private void FixedUpdate()
if (Physics.Raycast(ray, out hit, 50))
{
targetObject.gameObject.transform.position = hit.point;
float drop = CalculateDrop(this.bulletSpawnPoint.position, hit.point, this.transform.up * this.firePower);
print(drop);
}
}

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@ -207,7 +207,7 @@ void Update()
this.DisableFlashlight();
float aimAxis = Input.GetAxis("Aim");
print("Aim:" + aimAxis);
}
else
{

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@ -28,6 +28,8 @@ public class PlayerMovementController : MonoBehaviour
[SerializeField]
private Camera cam;
[HideInInspector]
public bool AllowRotation = false;
@ -68,14 +70,20 @@ void Start()
// Update is called once per frame
void Update()
{
AllowRotation = Input.GetMouseButton(1);
GetMovementOld();
MovePlayer();
animcontroller.Animate(new Vector2(x, y), false,isRunning);
this.lookingDirectionVector = ((cameraController.Forward * y) + cameraController.Right * x).normalized;
if (isRunning && !Input.GetMouseButton(1))
if (isRunning && !Input.GetMouseButtonDown(1)||AllowRotation)
{
if (AllowRotation && x == 0 && y == 0)
{
this.lookingDirectionVector = cameraController.Forward.normalized;
}
SlowLookAt(this.lookingDirectionVector);
}
}

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site_data/assets/js/script.min.js vendored Normal file
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!function(){"use strict";var e=document.querySelector("#mainNav");if(e){var o=e.querySelector(".navbar-collapse");if(o){var n=new bootstrap.Collapse(o,{toggle:!1}),t=o.querySelectorAll("a");for(var a of t)a.addEventListener("click",(function(e){n.hide()}))}var r=function(){(void 0!==window.pageYOffset?window.pageYOffset:(document.documentElement||document.body.parentNode||document.body).scrollTop)>100?e.classList.add("navbar-shrink"):e.classList.remove("navbar-shrink")};r(),document.addEventListener("scroll",r)}}();

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site_data/index.html Normal file

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