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navigation
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legacy
@ -268,7 +268,6 @@ Material:
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|||||||
- _Smoothness: {r: 0, g: 0, b: 0, a: 0}
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- _Smoothness: {r: 0, g: 0, b: 0, a: 0}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
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- _Tiling: {r: 0.25, g: 0.25, b: 0, a: 0}
|
|
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- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
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- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
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- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
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- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
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- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
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- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
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||||||
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@ -2112,20 +2112,6 @@ NavMeshAgent:
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|||||||
m_BaseOffset: 5.74
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m_BaseOffset: 5.74
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||||||
m_WalkableMask: 4294967295
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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m_ObstacleAvoidanceType: 4
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--- !u!136 &1066431874
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1066431868}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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m_Radius: 3
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m_Height: 15
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m_Direction: 1
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m_Center: {x: 0, y: 2, z: 0}
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|
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--- !u!1 &1103780941
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--- !u!1 &1103780941
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -4125,7 +4111,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1854962011}
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m_GameObject: {fileID: 1854962011}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 2.144326, y: 2.64, z: 38.43}
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m_LocalPosition: {x: 2.144326, y: 2.64, z: 38.397}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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||||||
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@ -22,6 +22,3 @@ MonoBehaviour:
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|||||||
- varName: AIHealth
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- varName: AIHealth
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variable: 1
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variable: 1
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value: 10
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value: 10
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- varName: AimedAt
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variable: 3
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value: False
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||||||
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@ -20,4 +20,4 @@ MonoBehaviour:
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|||||||
- variableName1: IsPlayerVisible
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- variableName1: IsPlayerVisible
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op: 2
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op: 2
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variableName2: true
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variableName2: true
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functions: 02000000
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functions: 0400000001000000
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@ -14,9 +14,5 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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goalName: Attack
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goalName: Attack
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actions:
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actions:
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- action: {fileID: 11400000, guid: 7905d251169a1504e97497d370215390, type: 2}
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- {fileID: 11400000, guid: c00e5a31d23b73b4e9a62899052b7f73, type: 2}
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weight: 0.5
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- {fileID: 11400000, guid: 47535c55d61913347a660731766816fa, type: 2}
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- action: {fileID: 11400000, guid: c00e5a31d23b73b4e9a62899052b7f73, type: 2}
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weight: 0.5
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- action: {fileID: 11400000, guid: 47535c55d61913347a660731766816fa, type: 2}
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weight: 0.5
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@ -1,23 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 88c10d9c5ffa3de4686d031fe60f0c9a, type: 3}
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m_Name: Dodge
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m_EditorClassIdentifier:
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associatedMapping: {fileID: 11400000, guid: f4872e770a0bff14da2987f072305732, type: 2}
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preConditions:
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- variableName1: Distance2Player
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op: 4
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variableName2: 5
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- variableName1: AimedAt
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op: 2
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variableName2: true
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functions: 01000000
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 7905d251169a1504e97497d370215390
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -17,7 +17,4 @@ MonoBehaviour:
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- variableName1: Distance2Player
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- variableName1: Distance2Player
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op: 3
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op: 3
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variableName2: 5
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variableName2: 5
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- variableName1: IsPlayerVisible
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op: 2
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variableName2: true
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functions: 00000000
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functions: 00000000
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@ -14,7 +14,4 @@ MonoBehaviour:
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|||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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goalName: Flee
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goalName: Flee
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||||||
actions:
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actions:
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- action: {fileID: 11400000, guid: 808f992cd4a0d5548ad1eca774c383b6, type: 2}
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- {fileID: 11400000, guid: 808f992cd4a0d5548ad1eca774c383b6, type: 2}
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weight: 1
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- action: {fileID: 11400000, guid: 02d3f8f4d4fe75c478345298245cd595, type: 2}
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weight: 0
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@ -14,5 +14,4 @@ MonoBehaviour:
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|||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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goalName: Idle
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goalName: Idle
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||||||
actions:
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actions:
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- action: {fileID: 11400000, guid: f17018799409101429839f1a67b8ce71, type: 2}
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- {fileID: 11400000, guid: f17018799409101429839f1a67b8ce71, type: 2}
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||||||
weight: 1
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||||||
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@ -22,7 +22,6 @@ public class MeleeResolver : AStripsActionResolver
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private float screamAnimationDuration = 1.5f;
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private float screamAnimationDuration = 1.5f;
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[SerializeField]
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[SerializeField]
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private float health = 10f;
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private float health = 10f;
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private bool lookAt = false;
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public override void Attack()
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public override void Attack()
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{
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{
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@ -48,14 +47,11 @@ public override void LookAt(Vector3 position)
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// Apply the rotation over time to smooth the transition.
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// Apply the rotation over time to smooth the transition.
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transform.rotation = Quaternion.Lerp(transform.rotation, toRotation, Time.deltaTime * 150f);
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transform.rotation = Quaternion.Lerp(transform.rotation, toRotation, Time.deltaTime * 150f);
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}
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}
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public override void LookAt()
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public override void LookAt()
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{
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{
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LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
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LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
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lookAt = true;
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}
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}
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public override void MoveTo(Vector3 position)
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public override void MoveTo(Vector3 position)
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@ -66,14 +62,6 @@ public override void MoveTo()
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{
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{
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MoveTo(player.transform.position);
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MoveTo(player.transform.position);
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}
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}
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public override void Dodge()
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{
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Vector3 difVector= transform.position-player.transform.position;
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//Vector3 dirVector = new Vector3(difVector.z,difVector.y,difVector.x);
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Vector3 dirVector = transform.right;
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navAgent.SetDestination(navAgent.transform.position - (dirVector.normalized * 10f));
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navAgent.speed = 4f;
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}
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public override void Roar()
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public override void Roar()
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{
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{
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@ -85,13 +73,10 @@ public override void Roar()
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}
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}
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public override void Idle()
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public override void Idle()
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{
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{
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//this.navAgent.isStopped = true;
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this.navAgent.isStopped = true;
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||||||
//this.navAgent.speed = 0;
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this.navAgent.speed = 0;
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lookAt = false;
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||||||
}
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}
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||||||
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||||||
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||||||
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||||||
private IEnumerator InAnimationHolder(float duration)
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private IEnumerator InAnimationHolder(float duration)
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||||||
{
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{
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||||||
inAnimation = true;
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inAnimation = true;
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||||||
@ -112,42 +97,13 @@ void Start()
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|||||||
void Update()
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void Update()
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||||||
{
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{
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||||||
this.animator.SetFloat("Speed", navAgent.velocity.magnitude / 4);
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this.animator.SetFloat("Speed", navAgent.velocity.magnitude / 4);
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if (lookAt)
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||||||
{
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LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
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||||||
}
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||||||
}
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}
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||||||
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||||||
public override bool Collect(ref StripsVariableMapping.PackageMapping package)
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public override bool Collect(ref StripsVariableMapping.PackageMapping package)
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||||||
{
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{
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||||||
package.SetMapping("Distance2Player", Vector3.Distance(player.transform.position, transform.position).ToString());
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package.SetMapping("Distance2Player", Vector3.Distance(player.transform.position, transform.position).ToString());
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package.SetMapping("IsPlayerVisible", true.ToString());
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package.SetMapping("AIHealth", health.ToString());
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package.SetMapping("AIHealth", health.ToString());
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||||||
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||||||
Ray ray = new Ray();
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ray.origin = transform.position;
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ray.direction = player.transform.position- transform.position;
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RaycastHit visibleHit;
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if(Physics.Raycast(ray, out visibleHit))
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||||||
{
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//print("Detection:" + visibleHit.transform.name);
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package.SetMapping("IsPlayerVisible", visibleHit.transform.parent.CompareTag("Player").ToString());
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||||||
}
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Vector3 pistolForward = PlayerInteractionHandler.instance.Pistol.transform.up;
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Vector3 pistolPosition = PlayerInteractionHandler.instance.Pistol.transform.position;
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Ray r = new Ray();
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r.origin = pistolPosition;
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r.direction = pistolForward;
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RaycastHit hit;
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if (Physics.Raycast(r, out hit, 50))
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{
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package.SetMapping("AimedAt", (hit.transform == this.gameObject.transform).ToString());
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}
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||||||
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||||||
return true;
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return true;
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||||||
}
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}
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||||||
}
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}
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||||||
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@ -11,13 +11,11 @@ public interface IStripsActionResolver
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[System.Serializable]
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[System.Serializable]
|
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public abstract class AStripsActionResolver : MonoBehaviour {
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public abstract class AStripsActionResolver : MonoBehaviour {
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public enum StripsActionResolverAction { MoveTo, Dodge, Attack, Hide, Roar, LookAt, Idle }
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public enum StripsActionResolverAction { MoveTo, Attack, Hide, Roar, LookAt, Idle }
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||||||
public virtual void MoveTo(Vector3 position) { }
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public virtual void MoveTo(Vector3 position) { }
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public virtual void MoveTo() { }
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public virtual void MoveTo() { }
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public virtual void Dodge() { }
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public virtual void Attack() { }
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public virtual void Attack() { }
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public virtual void Hide() { }
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public virtual void Hide() { }
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public virtual void Roar() { }
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public virtual void Roar() { }
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@ -1,6 +1,5 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.VisualScripting.YamlDotNet.Serialization.TypeInspectors;
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using UnityEngine;
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using UnityEngine;
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namespace STRIPS
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namespace STRIPS
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@ -20,7 +19,6 @@ public class StripsActionResolver : MonoBehaviour
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private StripsVariableMapping.PackageMapping updatedStats;
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private StripsVariableMapping.PackageMapping updatedStats;
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private void PerformAction(AStripsActionResolver.StripsActionResolverAction action)
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private void PerformAction(AStripsActionResolver.StripsActionResolverAction action)
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||||||
{
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{
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print("Performing Action:" + action);
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switch(action)
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switch(action)
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{
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{
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case AStripsActionResolver.StripsActionResolverAction.Attack:
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case AStripsActionResolver.StripsActionResolverAction.Attack:
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@ -38,9 +36,6 @@ private void PerformAction(AStripsActionResolver.StripsActionResolverAction acti
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case AStripsActionResolver.StripsActionResolverAction.MoveTo:
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case AStripsActionResolver.StripsActionResolverAction.MoveTo:
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chosenResolver.MoveTo();
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chosenResolver.MoveTo();
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break;
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break;
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case AStripsActionResolver.StripsActionResolverAction.Dodge:
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chosenResolver.Dodge();
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||||||
break;
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||||||
default:
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default:
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||||||
chosenResolver.Idle();
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chosenResolver.Idle();
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||||||
break;
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break;
|
||||||
@ -66,7 +61,6 @@ public void Selector()
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|||||||
foreach(AStripsActionResolver.StripsActionResolverAction action in functs)
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foreach(AStripsActionResolver.StripsActionResolverAction action in functs)
|
||||||
{
|
{
|
||||||
PerformAction(action);
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PerformAction(action);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -86,7 +80,7 @@ void Update()
|
|||||||
{
|
{
|
||||||
//all good
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//all good
|
||||||
}
|
}
|
||||||
|
print("Current Action:" + activeGoal.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -8,10 +8,7 @@ namespace STRIPS
|
|||||||
public class StripsGoal : ScriptableObject
|
public class StripsGoal : ScriptableObject
|
||||||
{
|
{
|
||||||
public string goalName;
|
public string goalName;
|
||||||
//public StripsAction[] actions;
|
public StripsAction[] actions;
|
||||||
public StripsActionMap[] actions;
|
|
||||||
|
|
||||||
public Dictionary<StripsAction,int> WeightMap = new Dictionary<StripsAction,int>();
|
|
||||||
|
|
||||||
private List<StripsAction> available;
|
private List<StripsAction> available;
|
||||||
public List<StripsAction> Available { get { return available; } }
|
public List<StripsAction> Available { get { return available; } }
|
||||||
@ -21,20 +18,14 @@ public void UpdateActionConditionals(StripsVariableMapping.PackageMapping update
|
|||||||
List<StripsAction> available = new List<StripsAction> ();
|
List<StripsAction> available = new List<StripsAction> ();
|
||||||
for(int i =0; i < actions.Length; i++)
|
for(int i =0; i < actions.Length; i++)
|
||||||
{
|
{
|
||||||
if (actions[i].action.EvaluateConditionals(updatedMappings))
|
if (actions[i].EvaluateConditionals(updatedMappings))
|
||||||
{
|
{
|
||||||
available.Add(actions[i].action);
|
available.Add(actions[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.available=available;
|
this.available=available;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class StripsActionMap {
|
|
||||||
public StripsAction action;
|
|
||||||
public float weight;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,6 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
[SerializeField] private bool useItemSelector = true;
|
[SerializeField] private bool useItemSelector = true;
|
||||||
|
|
||||||
[SerializeField] private PistolComponent pistol;
|
[SerializeField] private PistolComponent pistol;
|
||||||
public PistolComponent Pistol { get { return pistol; } }
|
|
||||||
|
|
||||||
[SerializeField] private NoiseVisibilitySettingsManager noiseManager;
|
[SerializeField] private NoiseVisibilitySettingsManager noiseManager;
|
||||||
|
|
||||||
|
@ -35,9 +35,6 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"m_Id": "20d3934cad634b40a7c6d9a1ef5b6b9f"
|
"m_Id": "20d3934cad634b40a7c6d9a1ef5b6b9f"
|
||||||
},
|
|
||||||
{
|
|
||||||
"m_Id": "b3999385469e476791ebc291971a43cc"
|
|
||||||
}
|
}
|
||||||
],
|
],
|
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Loading…
Reference in New Issue
Block a user