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16 changed files with 89 additions and 491 deletions

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@ -268,7 +268,6 @@ Material:
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- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

View File

@ -2112,20 +2112,6 @@ NavMeshAgent:
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m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 4
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m_Center: {x: 0, y: 2, z: 0}
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GameObject:
m_ObjectHideFlags: 0
@ -4125,7 +4111,7 @@ Transform:
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m_GameObject: {fileID: 1854962011}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.144326, y: 2.64, z: 38.43}
m_LocalPosition: {x: 2.144326, y: 2.64, z: 38.397}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []

View File

@ -22,6 +22,3 @@ MonoBehaviour:
- varName: AIHealth
variable: 1
value: 10
- varName: AimedAt
variable: 3
value: False

View File

@ -20,4 +20,4 @@ MonoBehaviour:
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op: 2
variableName2: true
functions: 02000000
functions: 0400000001000000

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View File

@ -1,8 +0,0 @@
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@ -17,7 +17,4 @@ MonoBehaviour:
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op: 3
variableName2: 5
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op: 2
variableName2: true
functions: 00000000

View File

@ -14,7 +14,4 @@ MonoBehaviour:
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View File

@ -14,5 +14,4 @@ MonoBehaviour:
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View File

@ -22,7 +22,6 @@ public class MeleeResolver : AStripsActionResolver
private float screamAnimationDuration = 1.5f;
[SerializeField]
private float health = 10f;
private bool lookAt = false;
public override void Attack()
{
@ -48,14 +47,11 @@ public override void LookAt(Vector3 position)
// Apply the rotation over time to smooth the transition.
transform.rotation = Quaternion.Lerp(transform.rotation, toRotation, Time.deltaTime * 150f);
}
public override void LookAt()
{
LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
lookAt = true;
}
public override void MoveTo(Vector3 position)
@ -66,14 +62,6 @@ public override void MoveTo()
{
MoveTo(player.transform.position);
}
public override void Dodge()
{
Vector3 difVector= transform.position-player.transform.position;
//Vector3 dirVector = new Vector3(difVector.z,difVector.y,difVector.x);
Vector3 dirVector = transform.right;
navAgent.SetDestination(navAgent.transform.position - (dirVector.normalized * 10f));
navAgent.speed = 4f;
}
public override void Roar()
{
@ -85,13 +73,10 @@ public override void Roar()
}
public override void Idle()
{
//this.navAgent.isStopped = true;
//this.navAgent.speed = 0;
lookAt = false;
this.navAgent.isStopped = true;
this.navAgent.speed = 0;
}
private IEnumerator InAnimationHolder(float duration)
{
inAnimation = true;
@ -112,42 +97,13 @@ void Start()
void Update()
{
this.animator.SetFloat("Speed", navAgent.velocity.magnitude / 4);
if (lookAt)
{
LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
}
}
public override bool Collect(ref StripsVariableMapping.PackageMapping package)
{
package.SetMapping("Distance2Player", Vector3.Distance(player.transform.position, transform.position).ToString());
package.SetMapping("IsPlayerVisible", true.ToString());
package.SetMapping("AIHealth", health.ToString());
Ray ray = new Ray();
ray.origin = transform.position;
ray.direction = player.transform.position- transform.position;
RaycastHit visibleHit;
if(Physics.Raycast(ray, out visibleHit))
{
//print("Detection:" + visibleHit.transform.name);
package.SetMapping("IsPlayerVisible", visibleHit.transform.parent.CompareTag("Player").ToString());
}
Vector3 pistolForward = PlayerInteractionHandler.instance.Pistol.transform.up;
Vector3 pistolPosition = PlayerInteractionHandler.instance.Pistol.transform.position;
Ray r = new Ray();
r.origin = pistolPosition;
r.direction = pistolForward;
RaycastHit hit;
if (Physics.Raycast(r, out hit, 50))
{
package.SetMapping("AimedAt", (hit.transform == this.gameObject.transform).ToString());
}
return true;
}
}

View File

@ -11,13 +11,11 @@ public interface IStripsActionResolver
[System.Serializable]
public abstract class AStripsActionResolver : MonoBehaviour {
public enum StripsActionResolverAction { MoveTo, Dodge, Attack, Hide, Roar, LookAt, Idle }
public enum StripsActionResolverAction { MoveTo, Attack, Hide, Roar, LookAt, Idle }
public virtual void MoveTo(Vector3 position) { }
public virtual void MoveTo() { }
public virtual void Dodge() { }
public virtual void Attack() { }
public virtual void Hide() { }
public virtual void Roar() { }

View File

@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.YamlDotNet.Serialization.TypeInspectors;
using UnityEngine;
namespace STRIPS
@ -20,7 +19,6 @@ public class StripsActionResolver : MonoBehaviour
private StripsVariableMapping.PackageMapping updatedStats;
private void PerformAction(AStripsActionResolver.StripsActionResolverAction action)
{
print("Performing Action:" + action);
switch(action)
{
case AStripsActionResolver.StripsActionResolverAction.Attack:
@ -38,9 +36,6 @@ private void PerformAction(AStripsActionResolver.StripsActionResolverAction acti
case AStripsActionResolver.StripsActionResolverAction.MoveTo:
chosenResolver.MoveTo();
break;
case AStripsActionResolver.StripsActionResolverAction.Dodge:
chosenResolver.Dodge();
break;
default:
chosenResolver.Idle();
break;
@ -66,7 +61,6 @@ public void Selector()
foreach(AStripsActionResolver.StripsActionResolverAction action in functs)
{
PerformAction(action);
}
}
@ -86,7 +80,7 @@ void Update()
{
//all good
}
print("Current Action:" + activeGoal.name);
}

View File

@ -8,10 +8,7 @@ namespace STRIPS
public class StripsGoal : ScriptableObject
{
public string goalName;
//public StripsAction[] actions;
public StripsActionMap[] actions;
public Dictionary<StripsAction,int> WeightMap = new Dictionary<StripsAction,int>();
public StripsAction[] actions;
private List<StripsAction> available;
public List<StripsAction> Available { get { return available; } }
@ -21,20 +18,14 @@ public void UpdateActionConditionals(StripsVariableMapping.PackageMapping update
List<StripsAction> available = new List<StripsAction> ();
for(int i =0; i < actions.Length; i++)
{
if (actions[i].action.EvaluateConditionals(updatedMappings))
if (actions[i].EvaluateConditionals(updatedMappings))
{
available.Add(actions[i].action);
available.Add(actions[i]);
}
}
this.available=available;
}
[System.Serializable]
public class StripsActionMap {
public StripsAction action;
public float weight;
}
}
}

View File

@ -18,7 +18,6 @@ public class PlayerInteractionHandler : MonoBehaviour
[SerializeField] private bool useItemSelector = true;
[SerializeField] private PistolComponent pistol;
public PistolComponent Pistol { get { return pistol; } }
[SerializeField] private NoiseVisibilitySettingsManager noiseManager;

View File

@ -35,9 +35,6 @@
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@ -152,12 +149,6 @@
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