127 lines
6.2 KiB
C#
127 lines
6.2 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CustomEditor(typeof(PanelManager))]
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public class PanelManagerEditor : Editor
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{
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private GUISkin customSkin;
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private PanelManager pmTarget;
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private int currentTab;
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private void OnEnable()
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{
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pmTarget = (PanelManager)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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HeatUIEditorHandler.DrawComponentHeader(customSkin, "Panel Manager Top Header");
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GUIContent[] toolbarTabs = new GUIContent[2];
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toolbarTabs[0] = new GUIContent("Content");
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toolbarTabs[1] = new GUIContent("Settings");
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currentTab = HeatUIEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
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currentTab = 0;
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 1;
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GUILayout.EndHorizontal();
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var panels = serializedObject.FindProperty("panels");
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var currentPanelIndex = serializedObject.FindProperty("currentPanelIndex");
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var cullPanels = serializedObject.FindProperty("cullPanels");
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var onPanelChanged = serializedObject.FindProperty("onPanelChanged");
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var initializeButtons = serializedObject.FindProperty("initializeButtons");
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var bypassAnimationOnEnable = serializedObject.FindProperty("bypassAnimationOnEnable");
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var updateMode = serializedObject.FindProperty("updateMode");
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var panelMode = serializedObject.FindProperty("panelMode");
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var animationSpeed = serializedObject.FindProperty("animationSpeed");
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switch (currentTab)
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{
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case 0:
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HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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if (pmTarget.currentPanelIndex > pmTarget.panels.Count - 1) { pmTarget.currentPanelIndex = 0; }
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if (pmTarget.panels.Count != 0)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginHorizontal();
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GUI.enabled = false;
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EditorGUILayout.LabelField(new GUIContent("Current Panel:"), customSkin.FindStyle("Text"), GUILayout.Width(82));
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GUI.enabled = true;
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EditorGUILayout.LabelField(new GUIContent(pmTarget.panels[currentPanelIndex.intValue].panelName), customSkin.FindStyle("Text"));
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GUILayout.EndHorizontal();
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GUILayout.Space(2);
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if (Application.isPlaying == true) { GUI.enabled = false; }
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currentPanelIndex.intValue = EditorGUILayout.IntSlider(currentPanelIndex.intValue, 0, pmTarget.panels.Count - 1);
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if (Application.isPlaying == false && pmTarget.panels[currentPanelIndex.intValue].panelObject != null)
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{
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for (int i = 0; i < pmTarget.panels.Count; i++)
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{
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if (i == currentPanelIndex.intValue)
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{
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var tempCG = pmTarget.panels[currentPanelIndex.intValue].panelObject.GetComponent<CanvasGroup>();
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if (tempCG != null) { tempCG.alpha = 1; }
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}
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else if (pmTarget.panels[i].panelObject != null)
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{
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var tempCG = pmTarget.panels[i].panelObject.GetComponent<CanvasGroup>();
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if (tempCG != null) { tempCG.alpha = 0; }
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}
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}
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}
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if (pmTarget.panels[pmTarget.currentPanelIndex].panelObject != null && GUILayout.Button("Select Current Panel", customSkin.button)) { Selection.activeObject = pmTarget.panels[pmTarget.currentPanelIndex].panelObject; }
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GUI.enabled = true;
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GUILayout.EndVertical();
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}
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else { EditorGUILayout.HelpBox("Panel List is empty. Create a new item to see more options.", MessageType.Info); }
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GUILayout.BeginVertical();
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EditorGUI.indentLevel = 1;
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EditorGUILayout.PropertyField(panels, new GUIContent("Panel Items"), true);
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EditorGUI.indentLevel = 0;
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GUILayout.EndVertical();
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HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10);
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EditorGUILayout.PropertyField(onPanelChanged, new GUIContent("On Panel Changed"), true);
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break;
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case 1:
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 6);
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cullPanels.boolValue = HeatUIEditorHandler.DrawToggle(cullPanels.boolValue, customSkin, "Cull Panels", "Disables unused panels.");
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initializeButtons.boolValue = HeatUIEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin, "Initialize Buttons", "Automatically adds necessary events to buttons.");
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bypassAnimationOnEnable.boolValue = HeatUIEditorHandler.DrawToggle(bypassAnimationOnEnable.boolValue, customSkin, "Bypass Animation On Enable");
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HeatUIEditorHandler.DrawProperty(updateMode, customSkin, "Update Mode");
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HeatUIEditorHandler.DrawProperty(panelMode, customSkin, "Panel Mode");
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HeatUIEditorHandler.DrawProperty(animationSpeed, customSkin, "Animation Speed");
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break;
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}
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serializedObject.ApplyModifiedProperties();
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if (Application.isPlaying == false) { Repaint(); }
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}
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}
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}
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#endif |