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44 Commits

Author SHA1 Message Date
5480c3216c Merge pull request 'Early Merge of Level Design into Main' (#33) from level-design into main
Reviewed-on: Station_Obscurum/StationObscurum#33
2023-11-28 01:59:39 +01:00
MarcoHampel
4f451e5afc updated lights, updated scripts 2023-11-27 19:54:52 -05:00
MarcoHampel
97cdb4cc76 added hallway and movmeent 2023-11-21 19:16:08 -05:00
MarcoHampel
f49be2edab Developing a testing level 2023-11-21 12:55:26 -05:00
330b54f917 Merge pull request 'Merge Guns Into Main' (#31) from guns into main
Skipped Review on: Station_Obscurum/StationObscurum#31
2023-11-21 02:35:09 +01:00
MarcoHampel
a758aa515c Prep Merge branch 'main' into guns 2023-11-20 20:34:09 -05:00
MarcoHampel
85f9449bf3 added bullets 2023-11-20 20:18:41 -05:00
MarcoHampel
357d531662 Auto stash before merge of "guns" and "origin/guns" 2023-11-17 19:55:38 -05:00
88bba3561c Merge pull request 'Added isFalling variable to PlayerAnimation' (#29) from isFalling_checker into main
Reviewed-on: Station_Obscurum/StationObscurum#29
Reviewed-by: mhampel1 <hampel.m@northeastern.edu>
2023-11-18 01:53:51 +01:00
Osvetamp4
76e65ba44e Added isFalling variable to PlayerAnimation 2023-11-17 19:49:27 -05:00
MarcoHampel
5da6cc62d3 added sphere targeting 2023-11-17 19:06:59 -05:00
MarcoHampel
d83ac78af1 Updated Gun Mode to not raycast when gun is not drawn 2023-11-13 19:49:06 -05:00
MarcoHampel
ea356d22ef Updated to aim on aim button clicked and shifted camera. 2023-11-12 12:28:08 -05:00
MarcoHampel
b2d1e1f4af finally fixed input! 2023-11-06 20:13:59 -05:00
1e4151a7d6 Merge pull request 'Merge Guns into Main' (#28) from guns into main
Reviewed-on: Station_Obscurum/StationObscurum#28
2023-10-17 00:51:52 +02:00
MarcoHampel
ad7590ffac updated to have aiming 2023-10-13 19:08:15 -04:00
MarcoHampel
cd0541c3f5 updated project files 2023-10-13 19:03:29 -04:00
MarcoHampel
c05ac50454 gun aiming and moving added 2023-10-02 21:07:15 -04:00
987f002ba2 Merge pull request 'readded the gun toggle event 2' (#27) from quickfix into main
Reviewed-on: Station_Obscurum/StationObscurum#27
2023-09-28 03:23:36 +02:00
MarcoHampel
6ad75ef9cc readded the gun toggle event 2 2023-09-27 21:22:58 -04:00
3e062da899 Merge pull request 'Readded Gun Toggle Event' (#26) from weapons2 into main
Reviewed-on: Station_Obscurum/StationObscurum#26
2023-09-28 03:16:12 +02:00
MarcoHampel
666d168efe readded gun toggle event to event graph 2023-09-27 21:14:13 -04:00
abcd4f5740 royalty free music from unity imported (#25)
**Content:**
- Imported music files from unity to unreal.
	- Scott buckley music needs credits:

```
    'Path Through The Mountains' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

    'The Long Dark' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

    'A Kind Of Hope' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

    'Hymn To The Dawn' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

    'Last And First Light' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

    'Legacy' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
```

Co-authored-by: MarcoHampel <sebastianhampel1@gmail.com>
Reviewed-on: Station_Obscurum/StationObscurum#25
2023-09-28 03:00:33 +02:00
97e255047b Merge Weapons into Main (#23)
**Content:**
- Imported basic shooting animations
- Implemented blending of shooting animations with standard
- Created enum to track current state (gun, carry or default)
- Added functionality to toggle between shooting and walking.
- Added Gun 3d Model.

Co-authored-by: MarcoHampel <sebastianhampel1@gmail.com>
Reviewed-on: Station_Obscurum/StationObscurum#23
2023-09-28 03:00:02 +02:00
Madhav Kapa
c2b301e5fe Merge branch 'volumetrics' into main 2023-09-22 22:30:14 -04:00
MarcoHampel
e9fb0083b9 Merge remote-tracking branch 'origin/main' into volumetrics 2023-09-22 22:25:15 -04:00
MarcoHampel
2344da39b5 Title added 2023-09-22 22:14:51 -04:00
b292643d99 Merge pull request 'steam stuff' (#14) from steam into main
Reviewed-on: Station_Obscurum/StationObscurum#14
2023-09-23 01:41:44 +02:00
167cdac7a7 Merge branch 'main' into steam 2023-09-23 01:41:36 +02:00
Madhav Kapa
5231bf9aff steam stuff 2023-09-22 19:40:19 -04:00
e273d42466 Merge pull request 'Revert "Merge pull request 'ds_controller support' (#10) from nonx-input_controllers into main"' (#13) from revertds into main
Reviewed-on: Station_Obscurum/StationObscurum#13
2023-09-23 00:46:10 +02:00
196bd4547c Revert "Merge pull request 'ds_controller support' (#10) from nonx-input_controllers into main"
This reverts commit bab889485a.
2023-09-22 18:44:33 -04:00
MarcoHampel
07fe6b9ee6 Slight modifications to Orange Material 2023-09-19 22:50:45 -04:00
MarcoHampel
a54351ca11 Added Pack and Volumetrics.
Volumetrics, lighting and pack 3D models added. Orange material added, glowing core material added.
2023-09-19 22:31:50 -04:00
bab889485a Merge pull request 'ds_controller support' (#10) from nonx-input_controllers into main
Reviewed-on: Station_Obscurum/StationObscurum#10
:|
2023-09-19 01:42:07 +02:00
Madhav Kapa
ba05d894bc ds_controller support 2023-09-18 19:40:39 -04:00
58a5fd1656 Merge pull request 'character_dev' (#9) from character_dev into main
Reviewed-on: Station_Obscurum/StationObscurum#9
2023-09-19 01:23:38 +02:00
a0d8c1c414 Merge character_dev into main. (#6)
**Items:**
- Imported the Astronaut 3D model using Mixamo's Auto-skinning tool.
- Created a Animation Blend and Animation Blueprint for animating the character.
- Imported the Boots and Helmet 3D models.
- Modified the 3rd Person Character Blueprint to use the Astronaut Model and Astronaut Animation Blueprint.

Co-authored-by: MarcoHampel <sebastianhampel1@gmail.com>
Reviewed-on: Station_Obscurum/StationObscurum#6
2023-09-18 04:49:22 +02:00
MarcoHampel
a6f161820b Cleaned up Characters folder.
Removed old blueprints and imports from first animation attempt.
2023-09-17 22:15:40 -04:00
MarcoHampel
34ffb3e64d Finished base line Animation System for Astronaut.
- Usable player that can run with a working camera is complete.
2023-09-17 22:10:41 -04:00
MarcoHampel
630f2e1d5b Working Animation integration. WIP.
- Working animation system integrated with player movement
- Fixing poor weights with a newly reskinned model.
2023-09-17 21:39:53 -04:00
MarcoHampel
5a357ada99 Imported animations into astronaut in Unreal.
Some animations are integrated with the player model. The player model has been added to the scene and is playable. Not all animations work and some slight changes need to be made.
2023-09-17 17:31:27 -04:00
d9e576906c Merge pull request 'first push' (#1) from new_branch into main
Reviewed-on: Station_Obscurum/StationObscurum#1
2023-09-16 07:02:45 +02:00
MarcoHampel
3941fd1ac3 first push 2023-09-15 23:55:04 -04:00
248 changed files with 689 additions and 93 deletions

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@ -205,3 +205,22 @@ ConnectionType=USBOnly
bUseManualIPAddress=False bUseManualIPAddress=False
ManualIPAddress= ManualIPAddress=
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
; If using Sessions
; bInitServerOnClient=true
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
[/Script/Engine.PhysicsSettings]
bSupportUVFromHitResults=True

View File

@ -84,3 +84,7 @@ DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.Defaul
-ConsoleKeys=Tilde -ConsoleKeys=Tilde
+ConsoleKeys=Tilde +ConsoleKeys=Tilde
[/Script/InputEditor.EnhancedInputEditorProjectSettings]
DefaultEditorInputClass=/Script/EnhancedInput.EnhancedPlayerInput
+DefaultMappingContexts=(InputMappingContext="/Game/ThirdPerson/Input/IMC_Default.IMC_Default",Priority=0)

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