Add 'How to modify the Third Person Controller'
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How-to-modify-the-Third-Person-Controller.md
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How-to-modify-the-Third-Person-Controller.md
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The third person controller may seem pretty hard coded however its actually very configurable and scriptable.
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All functionality in the 3rd Person Controller is located in the Third Person Controller blueprint under the `Character Movement` component.
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If we want custom rotation for example, we can go to the rotation section
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.
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Then disable `Orient Rotation to Movement`. This disables the rotation system and ensures we can now manipulate it.
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To recreate this functionality (but in a more primitive way), we can just set our rotation every tick to the current velocity vector.
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
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Now the player will run similarly, and then look forward when the direction vector is 0,0,0. We can further modify this now to better fit our rotation, whether in an `AIM` state or elsewhere.
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