Add 'How to modify the Third Person Controller'
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How-to-modify-the-Third-Person-Controller.md
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How-to-modify-the-Third-Person-Controller.md
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The third person controller may seem pretty hard coded however its actually very configurable and scriptable.
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All functionality in the 3rd Person Controller is located in the Third Person Controller blueprint under the `Character Movement` component.
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If we want custom rotation for example, we can go to the rotation section
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![](https://cdn.discordapp.com/attachments/884300143548063754/1156783390939418734/image.png?ex=651639fc&is=6514e87c&hm=5080d45fa89fb1bda433c7db2fda17ccfc58b6c83b36f0204bb8d61ac7e09475&).
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Then disable `Orient Rotation to Movement`. This disables the rotation system and ensures we can now manipulate it.
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To recreate this functionality (but in a more primitive way), we can just set our rotation every tick to the current velocity vector.
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![](https://cdn.discordapp.com/attachments/884300143548063754/1156784652170825728/image.png?ex=65163b29&is=6514e9a9&hm=d8936315178af51003db1eb0428190887f22b0e8a01c07358beb52aa5de06364&)
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Now the player will run similarly, and then look forward when the direction vector is 0,0,0. We can further modify this now to better fit our rotation, whether in an `AIM` state or elsewhere.
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