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station_obscurum_unity/Assets/Packages/FishNet/Runtime/Serializing/ReaderPool.cs

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2023-05-31 17:32:21 +02:00
using FishNet.Managing;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace FishNet.Serializing
{
/// <summary>
/// Reader which is reused to save on garbage collection and performance.
/// </summary>
public sealed class PooledReader : Reader, IDisposable
{
internal PooledReader(byte[] bytes, NetworkManager networkManager) : base(bytes, networkManager) { }
internal PooledReader(ArraySegment<byte> segment, NetworkManager networkManager) : base(segment, networkManager) { }
public void Dispose() => ReaderPool.Recycle(this);
}
/// <summary>
/// Collection of PooledReader. Stores and gets PooledReader.
/// </summary>
public static class ReaderPool
{
#region Private.
/// <summary>
/// Pool of readers.
/// </summary>
private static readonly Stack<PooledReader> _pool = new Stack<PooledReader>();
#endregion
/// <summary>
/// Get the next reader in the pool
/// <para>If pool is empty, creates a new Reader</para>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static PooledReader GetReader(byte[] bytes, NetworkManager networkManager)
{
return GetReader(new ArraySegment<byte>(bytes), networkManager);
}
/// <summary>
/// Get the next reader in the pool or creates a new one if none are available.
/// </summary>
public static PooledReader GetReader(ArraySegment<byte> segment, NetworkManager networkManager)
{
PooledReader result;
if (_pool.Count > 0)
{
result = _pool.Pop();
result.Initialize(segment, networkManager);
}
else
{
result = new PooledReader(segment, networkManager);
}
return result;
}
/// <summary>
/// Puts reader back into pool
/// <para>When pool is full, the extra reader is left for the GC</para>
/// </summary>
public static void Recycle(PooledReader reader)
{
_pool.Push(reader);
}
}
}