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station_obscurum_unity/Assets/Scripts/Holograms/RotatingHologram.cs

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using UnityEngine;
public class RotatingHologram : MonoBehaviour
{
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[SerializeField] private Vector3 globalRotation = Vector3.zero;
[SerializeField] private Vector3 localRotation = Vector3.zero;
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// Start is called before the first frame update
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private void Start()
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{
}
// Update is called once per frame
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private void Update()
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{
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transform.eulerAngles += globalRotation * Time.deltaTime;
transform.Rotate(localRotation * Time.deltaTime);
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}
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}