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station_obscurum_unity/Assets/Scripts/Enemies/DummyComponent.cs

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using UnityEngine;
public class DummyComponent : MonoBehaviour
{
private Animator anim;
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// Start is called before the first frame update
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private void Start()
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{
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anim = GetComponentInParent<Animator>();
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}
// Update is called once per frame
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private void Update()
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{
}
private void OnCollisionEnter(Collision collision)
{
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if (collision.gameObject.GetComponent<BulletComponent>() != null) anim.Play("DummyFall");
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}
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}