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7
Assets/Prefabs/World/Doors/Door.prefab.meta
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7
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File diff suppressed because it is too large
Load Diff
8
Assets/Scripts/Enemies.meta
Normal file
8
Assets/Scripts/Enemies.meta
Normal file
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27
Assets/Scripts/Enemies/DummyComponent.cs
Normal file
27
Assets/Scripts/Enemies/DummyComponent.cs
Normal file
@ -0,0 +1,27 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class DummyComponent : MonoBehaviour
|
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{
|
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private Animator anim;
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// Start is called before the first frame update
|
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void Start()
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{
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anim = this.GetComponentInParent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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if(collision.gameObject.GetComponent<BulletComponent>() != null)
|
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{
|
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anim.Play("DummyFall");
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}
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}
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}
|
11
Assets/Scripts/Enemies/DummyComponent.cs.meta
Normal file
11
Assets/Scripts/Enemies/DummyComponent.cs.meta
Normal file
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@ -42,6 +42,10 @@ public class PlayerAnimationController : MonoBehaviour
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}
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}
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public void Hit()
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{
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animController.SetTrigger("WasHit");
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}
|
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|
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// Start is called before the first frame update
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void Start()
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@ -54,7 +58,8 @@ public class PlayerAnimationController : MonoBehaviour
|
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{
|
||||
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
|
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animController.SetBool("HasGun",interactionHandler.GunEnabled);
|
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print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
|
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|
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//print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
|
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}
|
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}
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|
@ -205,6 +205,9 @@ public class PlayerInteractionHandler : MonoBehaviour
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if (this.GunEnabled)
|
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{
|
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this.DisableFlashlight();
|
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|
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float aimAxis = Input.GetAxis("Aim");
|
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print("Aim:" + aimAxis);
|
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}
|
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else
|
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{
|
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|
@ -316,7 +316,7 @@ InputManager:
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negativeButton:
|
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positiveButton: escape
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altNegativeButton:
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altPositiveButton: joystick button 1
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altPositiveButton: escape
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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@ -325,6 +325,38 @@ InputManager:
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altPositiveButton: mouse 1
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m_Name: Enable Debug Button 1
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descriptiveName:
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Reference in New Issue
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