This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Enemies/MonsterComponent.cs

22 lines
455 B
C#
Raw Permalink Normal View History

2023-04-21 09:30:43 +02:00
using UnityEngine;
public class MonsterComponent : MonoBehaviour
{
2023-06-01 17:03:48 +02:00
[SerializeField] private float attackDamage = 1f;
2023-04-21 09:30:43 +02:00
2023-06-01 17:03:48 +02:00
[SerializeField] private bool shakeCameraOnHit = true;
public float AttackDamage => attackDamage;
public bool ShakeCameraOnHit => shakeCameraOnHit;
2023-04-21 09:30:43 +02:00
// Start is called before the first frame update
2023-06-01 17:03:48 +02:00
private void Start()
2023-04-21 09:30:43 +02:00
{
}
// Update is called once per frame
2023-06-01 17:03:48 +02:00
private void Update()
2023-04-21 09:30:43 +02:00
{
}
2023-06-01 17:03:48 +02:00
}