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station_obscurum_unity/Assets/Scripts/Item/HeavyInteractableItem.cs

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using UnityEngine;
public class HeavyInteractableItem : InteractableItem
{
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private Vector3 init_rot;
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// Start is called before the first frame update
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private void Start()
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{
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init_rot = transform.eulerAngles;
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}
// Update is called once per frame
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private void Update()
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{
}
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private void FixedUpdate()
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{
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BaseFixedUpdate();
//print("Alpha Target:"+ base.target_alpha);
}
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public void DisableAll()
{
GetComponent<Collider>().enabled = false;
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}
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public override bool Interact()
{
//Todo
return false;
}
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public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
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{
return false;
}
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public void EnableAll()
{
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GetComponent<Collider>().enabled = true;
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
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}
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}