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station_obscurum_unity/Assets/Scripts/UI/ObjectiveText.cs

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using System;
using System.Collections.Generic;
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
{
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[SerializeField] public List<VisualObjectiveItemGUI> visualObjects;
[SerializeField] private Color inCompleteColor = Color.white;
[SerializeField] private Color completeColor = Color.yellow;
[SerializeField] private float speed;
[SerializeField] private Animator animator;
// Start is called before the first frame update
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private void Start()
{
}
// Update is called once per frame
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private void Update()
{
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foreach (var item in visualObjects)
if (item.isComplete)
item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime * speed);
else
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item.icon.color = Color.Lerp(item.icon.color, inCompleteColor, Time.deltaTime * speed);
}
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public void FadeOut()
{
animator.Play("FadeOut");
}
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public void FadeIn()
{
animator.Play("FadeIn");
}
}
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[Serializable]
public class VisualObjectiveItemGUI
{
public TMP_Text text;
public Image icon;
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public bool isComplete;
}