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station_obscurum_unity/Assets/Scripts/Game/InGameMenuManager.cs

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using UnityEngine;
using UnityEngine.UI;
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namespace Game
{
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public class InGameMenuManager : MonoBehaviour
{
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[SerializeField] private Button settingsButton;
[SerializeField] private Button returnToMenuButton;
[SerializeField] private Scrollbar sensitivitySlider;
[SerializeField] private Scrollbar volumeSlider;
private InGameManager gameManager;
private Animator menuAnimator;
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[SerializeField] private Scriptable.GameSettings settings;
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// Start is called before the first frame update
private void Start()
{
menuAnimator = GetComponent<Animator>();
settingsButton.onClick.AddListener(SettingsClicked);
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
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gameManager = FindObjectOfType<InGameManager>();
}
// Update is called once per frame
private void Update()
{
}
private void SettingsClicked()
{
menuAnimator.SetBool("SettingsOpen", true);
}
private void SettingsUnClicked()
{
menuAnimator.SetBool("SettingsOpen", false);
}
public void UpdateSensitivity()
{
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//player.SetSensitivity(sensitivitySlider.value * 4f);
settings.Sensitivity = sensitivitySlider.value * 4f;
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}
public void UpdateVolume()
{
gameManager.SetVolume(volumeSlider.value * 2);
}
}
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}