using UnityEngine;
using UnityEngine.UI;
namespace Game
{
public class InGameMenuManager : MonoBehaviour
[SerializeField] private Button settingsButton;
[SerializeField] private Button returnToMenuButton;
[SerializeField] private Scrollbar sensitivitySlider;
[SerializeField] private Scrollbar volumeSlider;
private InGameManager gameManager;
private Animator menuAnimator;
private Player.PlayerComponent player;
// Start is called before the first frame update
private void Start()
menuAnimator = GetComponent<Animator>();
settingsButton.onClick.AddListener(SettingsClicked);
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
player = FindObjectOfType(typeof(Player.PlayerComponent)) as Player.PlayerComponent;
gameManager = FindObjectOfType<InGameManager>();
}
// Update is called once per frame
private void Update()
private void SettingsClicked()
menuAnimator.SetBool("SettingsOpen", true);
private void SettingsUnClicked()
menuAnimator.SetBool("SettingsOpen", false);
public void UpdateSensitivity()
player.SetSensitivity(sensitivitySlider.value * 4f);
public void UpdateVolume()
gameManager.SetVolume(volumeSlider.value * 2);