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station_obscurum_unity/Assets/Scripts/Player/PlayerAim.cs

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using UnityEngine;
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namespace Player
{
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public class PlayerAim : MonoBehaviour
{
public static PlayerAim active;
public Vector3 targetPosition;
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private Camera cam;
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// Start is called before the first frame update
private void Start()
{
active = this;
cam = GetComponent<Camera>();
}
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// Update is called once per frame
private void Update()
{
var r = new Ray(cam.transform.position, cam.transform.forward);
RaycastHit hit;
if (Physics.Raycast(r, out hit)) targetPosition = hit.point;
}
}
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}