using UnityEngine;
public class DummyComponent : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
private void Start()
anim = GetComponentInParent<Animator>();
}
// Update is called once per frame
private void Update()
private void OnCollisionEnter(Collision collision)
if (collision.gameObject.GetComponent<BulletComponent>() != null) anim.Play("DummyFall");