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station_obscurum_unity/Assets/Scripts/Experimental/TestAnimationParameters.cs

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using UnityEngine;
public class TestAnimationParameters : MonoBehaviour
{
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[SerializeField] private float speed;
[SerializeField] private int attackIndex;
[SerializeField] private int attack;
[SerializeField] private bool inlight;
[SerializeField] private int attackScream;
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private Animator animator;
private int pattack = -1;
private int pAttackScream = -1;
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// Start is called before the first frame update
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private void Start()
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{
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animator = GetComponent<Animator>();
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}
// Update is called once per frame
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private void Update()
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{
animator.SetFloat("Speed", speed);
animator.SetInteger("AttackIndex", attackIndex);
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if (Input.GetKeyDown(KeyCode.Tab))
{
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animator.SetTrigger("Attack");
pattack = attack;
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}
;
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animator.SetBool("InLight", inlight);
if (Input.GetKeyDown(KeyCode.Space))
{
animator.SetTrigger("AttackScream");
pAttackScream = attackScream;
}
}
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}