31 lines
567 B
C#
31 lines
567 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class BulletComponent : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float duration = 5f;
|
||
|
private float existed = 0f;
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
private void FixedUpdate()
|
||
|
{
|
||
|
if(existed >= duration)
|
||
|
{
|
||
|
Destroy(this.gameObject);
|
||
|
}
|
||
|
existed += Time.fixedDeltaTime;
|
||
|
|
||
|
}
|
||
|
}
|