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station_obscurum_unity/Assets/Scripts/Player/StatsOutputScreen.cs

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using TMPro;
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using UnityEngine;
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namespace Player
{
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public class StatsOutputScreen : MonoBehaviour
{
[SerializeField] private TMP_Text healthText;
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[SerializeField] private TMP_Text staminaText;
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[SerializeField] private TMP_Text oxygenText;
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[HideInInspector] public float health;
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[HideInInspector] public float stamina;
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[HideInInspector] public float oxygen;
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private Color initColor;
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// Start is called before the first frame update
private void Start()
{
initColor = healthText.color;
InvokeRepeating("ToggleColor", 0.5f, 0.5f);
}
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// Update is called once per frame
private void Update()
{
healthText.text = "Health:" + health;
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if (health <= 1)
//Dark Red
healthText.color = new Color(50, 0, 0);
else if (health <= 3)
healthText.color = Color.red;
else
healthText.color = initColor;
staminaText.text = "Stamina:" + stamina;
oxygenText.text = "Oxygen:" + oxygen;
}
private void ToggleColor()
{
if (health <= 1)
healthText.gameObject.SetActive(!healthText.gameObject.activeSelf);
}
}
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}